Video game with representative physical object related content
First Claim
Patent Images
1. A video game system, comprising:
- a physical object including a machine-readable identification data;
a reader configured to read the machine-readable identification data when the physical object is near the reader; and
a processor coupled to the reader, the processor configured by program instructions to;
receive, via the reader, an indication of the machine-readable identification data;
retrieve, from a memory, information of a region to add to virtual game space of a video game, the region including an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes;
allow a character to move about the region of virtual game space;
determine whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and
command display of representations of video game states on the display, the representations including a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game.
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Abstract
A video game includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects may be in a form of characters or items, for example structures or articles. Each of the game objects is associated with a animate game character or an inanimate item, for example a structure or article manipulable by an animate game character, in the video game. Game play proceeds depending on what game object is placed on the reader.
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Citations
9 Claims
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1. A video game system, comprising:
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a physical object including a machine-readable identification data; a reader configured to read the machine-readable identification data when the physical object is near the reader; and a processor coupled to the reader, the processor configured by program instructions to; receive, via the reader, an indication of the machine-readable identification data; retrieve, from a memory, information of a region to add to virtual game space of a video game, the region including an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes; allow a character to move about the region of virtual game space; determine whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and command display of representations of video game states on the display, the representations including a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game. - View Dependent Claims (2, 3, 4, 5)
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6. A computer-implemented method of providing video game play, the method being implemented in a system comprising a physical processor, and comprising:
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receiving an indication of a machine readable identification data of a single physical object; retrieving, from a memory, information of a region to add to virtual game space of a video game and an indication of presence of an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes; allow a character to move about the region of virtual game space; determining, by the processor, whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and commanding, by the processor, display of a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game, the inanimate virtual item having a resemblance to the physical object. - View Dependent Claims (7, 8, 9)
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Specification