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Video game with representative physical object related content

  • US 8,864,589 B2
  • Filed: 10/27/2009
  • Issued: 10/21/2014
  • Est. Priority Date: 10/27/2009
  • Status: Active Grant
First Claim
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1. A video game system, comprising:

  • a physical object including a machine-readable identification data;

    a reader configured to read the machine-readable identification data when the physical object is near the reader; and

    a processor coupled to the reader, the processor configured by program instructions to;

    receive, via the reader, an indication of the machine-readable identification data;

    retrieve, from a memory, information of a region to add to virtual game space of a video game, the region including an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes;

    allow a character to move about the region of virtual game space;

    determine whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and

    command display of representations of video game states on the display, the representations including a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game.

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