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Server based gaming system and method for providing deferral of bonus events

  • US 8,870,645 B2
  • Filed: 12/19/2012
  • Issued: 10/28/2014
  • Est. Priority Date: 11/07/2008
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one controller configured, if any of a plurality of gaming devices cause a designated secondary game triggering event to occur, to operate with that gaming device to;

    (a) determine if a player of the gaming device is enrolled in a bonus event participation program;

    (b) if the player is not enrolled in the bonus event participation program;

    (i) cause the gaming device to display a play of a secondary game, and(ii) cause the gaming device to provide to the player any secondary game award resulting from the play of the secondary game;

    (c) if the player is enrolled in the bonus event participation program;

    (i) cause the gaming device not to display the secondary game, and(ii) accumulate a quantity of bonus event units in an account associated with the player, wherein;

    (1) said quantity of bonus event units is based on;



    (A) the secondary game triggering event which occurred, 

    (B) an average expected payout of the secondary game associated with the secondary game triggering event which occurred, wherein, for a same wager amount placed, different average expected payouts of different secondary games are associated with different quantities of accumulated bonus event units, and 

    (C) a wager amount placed on a play of a primary game, such that if the designated secondary game triggering event occurred and a first wager amount is placed on the play of the primary game having a first primary game average expected payout, a first quantity of bonus event units are accumulated, and if the designated secondary game triggering event occurred and a second, different wager amount is placed on the play of the primary game having the first primary game average expected payout, a second, different quantity of bonus event units are accumulated, and(2) each bonus event unit has an average expected value; and

    (d) cause the gaming device to enable the player to selectively redeem at least one of any accumulated bonus event units by participating in a bonus event.

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