Method and system providing spectator information for a multimedia application
First Claim
1. A method for providing media information associated with a participant of a multimedia game application to a first spectator, the method comprising:
- displaying a graphical user interface (GUI) to the participant operating a participant device on which the multimedia game application is installed, the GUI indicating a plurality of allowed spectators for the multimedia game application, wherein the GUI enables the participant to choose whether or not to transmit the media information to each of the plurality of allowed spectators by selecting, using the GUI, which of the plurality of allowed spectators to which the media information will be transmitted;
setting a timer;
upon expiration of the timer, capturing, the media information from the multimedia game application;
encoding the media information for transmission over a network; and
transmitting the media information over the network to the first spectator.
2 Assignments
0 Petitions
Accused Products
Abstract
A method and system for allowing spectators to experience multimedia information over a network generated by an online video game running on a participant'"'"'s device comprises a participant system and a universal spectator client system. A participant may utilize a device to experience game play. Each spectator may also have an associated device, which may allow the spectator to receive multimedia information generated by the participant system over a network. A spectator may experience multimedia information generated by a participant regardless of whether the spectator has the same title installed on an associated device and regardless of whether the associated spectator device provides the same capabilities and functionality as the participant device.
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Citations
19 Claims
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1. A method for providing media information associated with a participant of a multimedia game application to a first spectator, the method comprising:
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displaying a graphical user interface (GUI) to the participant operating a participant device on which the multimedia game application is installed, the GUI indicating a plurality of allowed spectators for the multimedia game application, wherein the GUI enables the participant to choose whether or not to transmit the media information to each of the plurality of allowed spectators by selecting, using the GUI, which of the plurality of allowed spectators to which the media information will be transmitted; setting a timer; upon expiration of the timer, capturing, the media information from the multimedia game application; encoding the media information for transmission over a network; and transmitting the media information over the network to the first spectator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for providing media information associated with a participant of a multimedia game application to a first spectator, the system comprising:
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a graphical user interface (GUI) displayed to the participant operating a participant device on which the multimedia game application is installed, the GUI indicating a plurality of allowed spectators for the multimedia game application, wherein the GUI enables the participant to choose whether or not to transmit the media information to each of the plurality of allowed spectators by selecting, using the GUI, which of the plurality of allowed spectators to which the media information will be transmitted; a processor; memory having stored therein instructions that, upon execution by the processor, at least cause the system to; set a timer; upon expiration of the timer, capture the media information from the multimedia game application; encode the media information for transmission over a network; and transmit the media information over the network to the first spectator. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A computer readable storage medium bearing instructions for providing media information associated with a participant of a multimedia game application to a first spectator, the instructions, upon execution by one or more processors of a computer system, cause the computer system to at least:
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display a graphical user interface (GUI) to the participant operating a participant device on which the multimedia game application is installed, the GUI indicating a plurality of allowed spectators for the multimedia game application, wherein the GUI enables the participant to choose whether or not to transmit the media information to each of the plurality of allowed spectators by selecting, using the GUI, which of the plurality of allowed spectators to which the media information will be transmitted; set a timer; upon expiration of the timer, capture the media information from the multimedia game application; encode the media information for transmission over a network; and transmit the media information over the network to the first spectator. - View Dependent Claims (18, 19)
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Specification