Cashless computerized video game system and method
First Claim
Patent Images
1. A wagering game system comprising:
- an account server configured toreceive, from player terminals, player activity information over a network, wherein the player activity information indicates player selections made during wagering games and financial transactions associated with player accounts;
determine, based on the player activity information, verification balances for verifying local account balances at the player terminals;
transmit, to the player terminals, the verification balances;
the player terminals configured topresent wagering games of a first type;
report the player activity information to the account server;
receive the verification balances; and
compare the verification balances to the local account balances to verify the local account balances;
a report server configured to determine, based in part on the player activity information, that demand for the first wagering game type has changed;
control applications configured to select a second wagering game type based on information from the report server; and
a game server configured to generate random numbers for wagering games of the first and second wagering game types, and to transmit the random numbers to the player terminals.
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Abstract
A cashless wagering game system is described herein. In some embodiments, the wagering game system includes a control network. The control network can include an account server configured to receive player activity information and demographic information over a network, wherein the player activity information includes a financial transaction associated with a player account, and where the demographic information is associated with a player. The control network can also include a player terminal configured to present a wagering game and to report the player activity information to the account server.
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Citations
11 Claims
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1. A wagering game system comprising:
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an account server configured to receive, from player terminals, player activity information over a network, wherein the player activity information indicates player selections made during wagering games and financial transactions associated with player accounts; determine, based on the player activity information, verification balances for verifying local account balances at the player terminals; transmit, to the player terminals, the verification balances; the player terminals configured to present wagering games of a first type; report the player activity information to the account server; receive the verification balances; and compare the verification balances to the local account balances to verify the local account balances; a report server configured to determine, based in part on the player activity information, that demand for the first wagering game type has changed; control applications configured to select a second wagering game type based on information from the report server; and a game server configured to generate random numbers for wagering games of the first and second wagering game types, and to transmit the random numbers to the player terminals. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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receiving, over a network at an account server, player activity information, wherein the player activity information indicates player selections made during wagering games and financial transactions associated with player accounts; determining, at the account server based on the player activity information, verification balances for verifying local account balances at the player terminals; transmitting, to the player terminals, the verification balances; presenting, on the player terminals, wagering games of a first type; reporting, by the player terminals, player activity information to the account server; receiving, at the player terminals, the verification balances; comparing, at the player terminals, the verification balances to the local account balances to verify the local account balances; determining, at a report server based in part on the player activity information, that demand for the first wagering game type has changed; selecting, by control applications, a second wagering game type based on the information from the report server; generating, at a game server, random numbers for wagering games of the first and second wagering game types; and transmitting, to the player terminals, the random numbers. - View Dependent Claims (9, 10, 11)
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Specification