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Handheld electronic gesture game device and method

  • US 8,876,604 B2
  • Filed: 10/03/2012
  • Issued: 11/04/2014
  • Est. Priority Date: 10/03/2011
  • Status: Active Grant
First Claim
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1. A method of operating a self-contained electronic handheld gesture game device during a game play experience, the game device being self-contained by including only a single housing without requiring power cords or any modules that require communication with external hardware and display screens during the game play experience, the housing defining a handle and an interior space containing at least one sensor and a controller including a processor, the method comprising:

  • generating at least one of an audible or a visual prompt, with at least one of lights or a speaker located within the interior space of the single housing, for a player to perform at least one desired three-dimensional gesture movement with the self-contained game device for at least a part of the game play experience;

    sensing player-performed three-dimensional gesture movements of the single housing of the game device with the at least one sensor, wherein the at least one sensor is configured to sense only three-dimensional movements of an entirety of the single housing and is not configured to sense physical touching or manipulation of a switch or button during any of the game play experience;

    determining with the processor if the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement, the at least one desired three-dimensional gesture movement being predetermined and stored in the controller; and

    generating at least one of audible, visual, or tactile feedback with the self-contained game device when the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement;

    wherein, the at least one sensor is operative to detect and identify any three-dimensional and rotational movements of the entirety of the single housing such that the game device prompts for and detects only three-dimensional gesture movements of the single housing during the game play experience without requiring or sensing for physical manipulation of a switch or button by the player during the game play experience, such that no player input by physical manipulation of a switch or button is used during the game play experience.

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