Handheld electronic gesture game device and method
First Claim
1. A method of operating a self-contained electronic handheld gesture game device during a game play experience, the game device being self-contained by including only a single housing without requiring power cords or any modules that require communication with external hardware and display screens during the game play experience, the housing defining a handle and an interior space containing at least one sensor and a controller including a processor, the method comprising:
- generating at least one of an audible or a visual prompt, with at least one of lights or a speaker located within the interior space of the single housing, for a player to perform at least one desired three-dimensional gesture movement with the self-contained game device for at least a part of the game play experience;
sensing player-performed three-dimensional gesture movements of the single housing of the game device with the at least one sensor, wherein the at least one sensor is configured to sense only three-dimensional movements of an entirety of the single housing and is not configured to sense physical touching or manipulation of a switch or button during any of the game play experience;
determining with the processor if the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement, the at least one desired three-dimensional gesture movement being predetermined and stored in the controller; and
generating at least one of audible, visual, or tactile feedback with the self-contained game device when the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement;
wherein, the at least one sensor is operative to detect and identify any three-dimensional and rotational movements of the entirety of the single housing such that the game device prompts for and detects only three-dimensional gesture movements of the single housing during the game play experience without requiring or sensing for physical manipulation of a switch or button by the player during the game play experience, such that no player input by physical manipulation of a switch or button is used during the game play experience.
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Accused Products
Abstract
An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences.
32 Citations
21 Claims
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1. A method of operating a self-contained electronic handheld gesture game device during a game play experience, the game device being self-contained by including only a single housing without requiring power cords or any modules that require communication with external hardware and display screens during the game play experience, the housing defining a handle and an interior space containing at least one sensor and a controller including a processor, the method comprising:
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generating at least one of an audible or a visual prompt, with at least one of lights or a speaker located within the interior space of the single housing, for a player to perform at least one desired three-dimensional gesture movement with the self-contained game device for at least a part of the game play experience; sensing player-performed three-dimensional gesture movements of the single housing of the game device with the at least one sensor, wherein the at least one sensor is configured to sense only three-dimensional movements of an entirety of the single housing and is not configured to sense physical touching or manipulation of a switch or button during any of the game play experience; determining with the processor if the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement, the at least one desired three-dimensional gesture movement being predetermined and stored in the controller; and generating at least one of audible, visual, or tactile feedback with the self-contained game device when the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement; wherein, the at least one sensor is operative to detect and identify any three-dimensional and rotational movements of the entirety of the single housing such that the game device prompts for and detects only three-dimensional gesture movements of the single housing during the game play experience without requiring or sensing for physical manipulation of a switch or button by the player during the game play experience, such that no player input by physical manipulation of a switch or button is used during the game play experience. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An electronic handheld gesture game device configured to perform operations defining a game play experience, the game device comprising:
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a single housing including a handle and an interior space; at least one sensor located in the interior space and configured to detect three-dimensional movements of the housing, wherein the at least one sensor is configured to sense only three-dimensional movements of an entirety of the single housing and is not configured to sense physical touching or manipulation of a switch or button during any of the game play experience; a speaker located in the interior space and configured to generate audible prompts and feedback for a player holding the housing; lights located in the interior space and configured to generate visual prompts and feedback for the player; and a controller located in the interior space and operatively coupled to the sensor and the speaker, the controller including a processor performing a series of operations including actuating the speaker to provide a prompt for the player to perform at least one desired three-dimensional gesture movement, determining whether sensed player-performed three-dimensional gesture movements of the housing correspond to the at least one desired three-dimensional gesture movement stored in the controller, and actuating the speaker to provide feedback when the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement stored in the controller, wherein the game device is self-contained by including only the single housing with components within the single housing and without requiring power cords or any modules that require communication with external hardware and display screens during game play, and the at least one sensor operative to detect and identify any three-dimensional and rotational movements of the entirety of the single housing such that the game device prompts for and detects only three-dimensional gesture movements of the single housing during the game play experience without requiring or sensing for physical manipulation of a switch or button by the player during the game play experience, such that no player input by physical manipulation of a switch or button is used in the game play experience. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification