User-centric method of aggregating information sources to reinforce digital identity
First Claim
1. A method of aggregating a user'"'"'s digital gaming preferences by a gaming service including at least one internet based computer system, comprising:
- receiving user input device settings for different remotely executed videogames from one or more remote computing devices associated with a user over a period of time;
maintaining the user input device settings for the different remotely executed videogames in a user profile associated with the user, the user profile including an anonymous digital identity for the user;
updating user input device settings for different remotely executed videogames based on the user input device settings received over the period of time;
receiving, from a specific new remotely executed videogame for which user input device settings have never previously been received for the user, a request for default user input device settings for the specific new remotely executed videogame;
determining default user input device settings for the specific new remotely executed videogame based on the updated user input device settings of other videogames for which user input device settings have previously been received;
sending the determined default user input device settings for the specific new remotely executed videogame to a remote computing device;
receiving said user'"'"'s game achievements earned by playing the specific new remotely executed videogame;
receiving community feedback information regarding said user from other users connected to said gaming service;
updating said user profile with said user'"'"'s game achievements earned by playing the specific new remotely executed videogame and with said community feedback information; and
displaying said user profile, including said anonymous digital identity, to said other users in accordance with user preferences.
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Accused Products
Abstract
Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.
186 Citations
18 Claims
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1. A method of aggregating a user'"'"'s digital gaming preferences by a gaming service including at least one internet based computer system, comprising:
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receiving user input device settings for different remotely executed videogames from one or more remote computing devices associated with a user over a period of time; maintaining the user input device settings for the different remotely executed videogames in a user profile associated with the user, the user profile including an anonymous digital identity for the user; updating user input device settings for different remotely executed videogames based on the user input device settings received over the period of time; receiving, from a specific new remotely executed videogame for which user input device settings have never previously been received for the user, a request for default user input device settings for the specific new remotely executed videogame; determining default user input device settings for the specific new remotely executed videogame based on the updated user input device settings of other videogames for which user input device settings have previously been received; sending the determined default user input device settings for the specific new remotely executed videogame to a remote computing device; receiving said user'"'"'s game achievements earned by playing the specific new remotely executed videogame; receiving community feedback information regarding said user from other users connected to said gaming service; updating said user profile with said user'"'"'s game achievements earned by playing the specific new remotely executed videogame and with said community feedback information; and displaying said user profile, including said anonymous digital identity, to said other users in accordance with user preferences. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. In a gaming service to which gaming devices are remotely connected, a method of providing a gamer profile about a user to other users of said gaming service, said method comprising:
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receiving self-provided information from said user; receiving said user'"'"'s game playing achievements; receiving community feedback information regarding said user from said other users; receiving user input device settings from remotely executed videogames over a time period; updating user input device settings for different types of remotely executed videogames based on the user input device settings received over the period of time, the updated user input device settings tuned to the user'"'"'s preferences; maintaining said user'"'"'s game playing achievements, the updated user input device settings, and community feedback information in the gamer profile, said gamer profile including anonymous digital identity information for said user; making said updated user input device settings available to new game titles for which user input device settings have never previously been received for the user, the new game titles being configured to use the updated user input device settings as default settings; and displaying said gamer profile to said other users in accordance with said user'"'"'s preferences. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A game server computing device, comprising:
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a processor; and a memory holding instructions executable by the processor to; for a gamer identified by an anonymous digital identity, maintain a gamer profile by updating the gamer profile with game input device settings received from a plurality of remotely executed gaming applications; receive, from a new remotely executed gaming application for which game input device settings have never previously been received for the gamer, a request for default gamer input device settings for the new remotely executed gaming application; and send default gamer input device settings for the new remotely executed gaming application based on the gamer input device settings of other gaming applications for which gamer input device settings have previously been received.
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Specification