Virtually tracking un-carded or anonymous patron session data
First Claim
1. A portable transaction device for tracking a gaming session of an anonymous player, comprising:
- an input system comprising at least one input device, the input system configured to accept manually entered player characterization data and wagering location data;
an interface system comprising at least one wireless interface configured for communication with a central system;
a display system comprising at least one display device; and
a logic system comprising at least one logic device and configured to do the following;
receive anonymous player characterization data and first wagering location data for the anonymous player at a first wagering location, the anonymous player is not signed in to a player loyalty session, wherein the anonymous player characterization data and the first wagering location data were manually entered into the portable transaction device by a casino representative;
transmit, via the interface system, the anonymous player characterization data to the central system;
receive from the central system, via the interface system, matching player characterization data corresponding to multiple matching accounts for the anonymous player based on the anonymous player characterization data;
control the display system to display the multiple matching accounts for the anonymous player;
transmit, via the interface system, a selection of a first matching account of the multiple matching profiles, the first matching account corresponding to the anonymous player;
transmit, via the interface system, the first wagering location data to the central system for association with the first matching account; and
transmit, via the interface system, an indication that player data contained in a second matching account should be imported into the first matching account;
wherein the portable transaction device is handheld such that a user can provide the anonymous player characterization data and the first wagering location data for the anonymous player from a game playing area that includes the first wagering location.
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Accused Products
Abstract
A system for tracking a player session is provided, having a portable transaction device with an input device for receiving input for player characterization information for the player and a first network interface. A gaming server may have a second network interface configured for communication with the portable transaction device, a logic system, and a storage system. The storage system may be used for storing at least the following according to commands from the logic system: a player identification database including player characterization information received from the portable transaction device via the second network interface, a unique identifier database having a unique identifier assigned to the player, the unique identifier paired with the player characterization information for the player, and a wagering location database having at least one wagering location, the at least one wagering location paired with the unique identifier to track the player session.
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Citations
14 Claims
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1. A portable transaction device for tracking a gaming session of an anonymous player, comprising:
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an input system comprising at least one input device, the input system configured to accept manually entered player characterization data and wagering location data; an interface system comprising at least one wireless interface configured for communication with a central system; a display system comprising at least one display device; and a logic system comprising at least one logic device and configured to do the following; receive anonymous player characterization data and first wagering location data for the anonymous player at a first wagering location, the anonymous player is not signed in to a player loyalty session, wherein the anonymous player characterization data and the first wagering location data were manually entered into the portable transaction device by a casino representative; transmit, via the interface system, the anonymous player characterization data to the central system; receive from the central system, via the interface system, matching player characterization data corresponding to multiple matching accounts for the anonymous player based on the anonymous player characterization data; control the display system to display the multiple matching accounts for the anonymous player; transmit, via the interface system, a selection of a first matching account of the multiple matching profiles, the first matching account corresponding to the anonymous player; transmit, via the interface system, the first wagering location data to the central system for association with the first matching account; and transmit, via the interface system, an indication that player data contained in a second matching account should be imported into the first matching account; wherein the portable transaction device is handheld such that a user can provide the anonymous player characterization data and the first wagering location data for the anonymous player from a game playing area that includes the first wagering location. - View Dependent Claims (2)
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3. A method for tracking a wager gaming session of an anonymous player, the method comprising:
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receiving, at a central system located outside of a game playing area of a casino from a handheld portable transaction device located in the game playing area of the casino over a wireless communication link, anonymous player characterization data and first wagering location data for the anonymous player, the anonymous player is not signed into a player loyalty session at a first wagering location, wherein the first wagering location is located within the game playing area, wherein the handheld portable transaction device is configured to accept manually entered first player characterization data and first wagering location data, and wherein the first player characterization data and the first wagering location data were manually entered into the handheld portable transaction device by a casino representative; searching, at the central system, stored player characterization data to determine whether the anonymous player characterization data matches stored player characterization data, the stored player characterization data having associated player identifiers; transmitting, over a wireless communication link, multiple matching accounts for the anonymous player based on the anonymous player characterization data to the handheld portable transaction device according to the result of the searching step; receiving from the portable transaction device a selection of a first matching account of the multiple matching accounts, the first matching account corresponding to the anonymous player; receive from the portable transaction device a selection of a second matching account of the multiple matching accounts, the second matching account corresponding to the anonymous player; associating the first wagering location data and player data within the second matching account with the single matching account; and deleting the second matching account. - View Dependent Claims (4, 5)
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6. A method for tracking a wager gaming session, the method comprising:
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identifying an anonymous player who is not participating in a player loyalty session at a first wagering location, wherein the first wagering location is within a game playing area of a casino; transmitting, from a handheld portable transaction device located within the game playing area over a wireless communication link, first player characterization data for the anonymous player and a first wagering location data to a central system, wherein the handheld portable transaction device is configured to accept manually entered first player characterization data and first wagering location data, and wherein the first player characterization data and the first wagering location data were manually entered into the portable transaction device by a casino representative; receiving, at the handheld portable transaction device over the wireless communication link, a listing of matching player accounts according to a result of a search, the search comprising a search of stored player characterization data to determine whether the first player characterization data matches stored player characterization data, the stored player characterization data having associated player accounts; transmitting, from the handheld portable transaction device, a selection of a first matching player account from the listing of matching player accounts, the first matching player account corresponding to the anonymous player; and transmitting, from the handheld portable transaction device, a selection of a second matching player account from the listing of matching player accounts, the second matching player account corresponding to the anonymous player, wherein the information associated with the second matching player account is imported into the first matching player account and the second matching player account is subsequently deleted. - View Dependent Claims (7, 8, 9, 10)
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11. A system for tracking a wager gaming session, comprising:
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a memory system comprising at least one memory having player characterization data and corresponding player accounts stored thereon, wherein the memory system is located outside of a gaming area of a casino; and a logic system comprising at least one logic device configured to do the following; receive, from a handheld portable transaction device located in the gaming area, first player characterization data for an anonymous player who is not participating in a player loyalty session at a first wagering location located in the gaming area, wherein the handheld portable transaction device is configured to accept manually entered first player characterization data and first wagering location data, and wherein the first player characterization and the first wagering location data were manually entered into the portable transaction device by a casino representative; search the stored player characterization data to determine whether the first player characterization data matches stored player characterization data; transmit multiple matching player accounts to the handheld portable transaction device according to the result of the searching step; receive a selection of a first matching account of the multiple matching player accounts, the first matching account corresponding to the anonymous player; receive a selection of a second matching account of the multiple matching player accounts, the second matching account corresponding to the anonymous player; import player data from the second matching account to the first matching account; and delete the second matching player account. - View Dependent Claims (12, 13, 14)
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Specification