System and method for enhancing socialization in virtual worlds
First Claim
1. A method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world, the method comprising:
- locating, in the virtual world, an avatar of the second client in a proximity of an avatar of the first client;
executing, in response to the locating, a social action using the avatar of the second client such that the social action is observable by the first client, wherein the social action is neither observable nor initiated by the second client while the avatar of the second client is being controlled by the second client and is observable by the second client;
receiving the reply from the first client in response to the social action;
rendering the reply from the first client using the avatar of the first client;
receiving a response from the second client in response to the reply; and
rendering the response from the second client using the avatar of the second client.
1 Assignment
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Accused Products
Abstract
There is provided a system and method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world. There is provided a method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world, the method comprising locating, in the virtual world, an avatar of the second client in a proximity of an avatar of the first client, executing a social action using the avatar of the second client such that the social action is observable by the first client but not observable by the second client, receiving the reply from the first client in response to the social action, and rendering the reply from first client using the avatar of the first client.
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Citations
20 Claims
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1. A method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world, the method comprising:
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locating, in the virtual world, an avatar of the second client in a proximity of an avatar of the first client; executing, in response to the locating, a social action using the avatar of the second client such that the social action is observable by the first client, wherein the social action is neither observable nor initiated by the second client while the avatar of the second client is being controlled by the second client and is observable by the second client; receiving the reply from the first client in response to the social action; rendering the reply from the first client using the avatar of the first client; receiving a response from the second client in response to the reply; and rendering the response from the second client using the avatar of the second client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A server for inducing a from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world, the server comprising a processor configured to:
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locate, in the virtual world, an avatar of the second client in a proximity of an avatar of the first client; execute, in response to the locating, a social action using the avatar of the second client such that the social action is observable by the first client, wherein the social action is neither observable nor initiated by the second client while the avatar of the second client is being controlled by the second client and is observable by the second client; receive the reply from the first client in response to the social action; and render the reply from the first client using the avatar of the first client; receive a response from the second client in response to the reply; and render the response from the second client using the avatar of the second client. - View Dependent Claims (18, 19, 20)
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Specification