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Game program and game apparatus

  • US 8,882,596 B2
  • Filed: 07/07/2009
  • Issued: 11/11/2014
  • Est. Priority Date: 07/11/2008
  • Status: Active Grant
First Claim
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1. A non-transitory storage medium readable by a computer of a game apparatus, the storage medium storing a game program which, when executed by the computer, causes the computer to perform operations comprising:

  • acquire operation data from first and second independent movable input devices used by the same game player to play a game corresponding to the game program, the first input device including at least a first acceleration sensor and an angular velocity sensor, and the second input device including at least a second acceleration sensor; and

    perform game processing on the basis of at least first acceleration data in response to an output from the first acceleration sensor, second acceleration data in response to an output from the second acceleration sensor, and angular velocity data in response to an output from the angular velocity sensor,wherein the game processing comprises respectively controlling movement of first and second different parts of the same unitary player object based on a corresponding one of the first and second acceleration data, and controlling a direction of the player object in a virtual world based on the angular velocity data.

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