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Interactive gaming utilizing a dispersed storage network

  • US 8,882,599 B2
  • Filed: 12/11/2012
  • Issued: 11/11/2014
  • Est. Priority Date: 09/30/2005
  • Status: Active Grant
First Claim
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1. A method for use in conjunction with a dispersed storage processing unit coupled to a data network, the method comprising:

  • receiving game data at the dispersed storage processing unit, the game data associated with a game being played in association with at least one of a plurality of user devices;

    storing the game data in a cache memory associated with the dispersed storage processing unit;

    generating dispersed storage metadata associated with the cached game data;

    generating a data block based on the cached game data and further based on the dispersed storage metadata;

    storing the data block as a write threshold number of slices in a plurality of storage devices at a corresponding plurality of different locations of a dispersed storage network, wherein the data block is assessable for the game being played via the at least one of the plurality of user devices by retrieval of a read threshold number of the slices, wherein the read threshold is less than the write threshold.

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