Electronic toy
First Claim
1. An electronic game device comprising:
- a first sensor section hingedly connected to a second sensor section by a hinged connection;
one or more proximity sensors and one or more output devices operatively connected to the sensor sections; and
circuitry connected to the one or more proximity sensors and the one or more output devices;
wherein the first sensor section and the second sensor section each includes a sensor space such that placement of an object in the sensor space of the associated sensor section actuates the one or more proximity sensors of that sensor section;
wherein the hinged connection allows the electronic game device to be used;
in a linear game orientation with at least two sensor spaces in an approximate line,in a multi-dimensional game orientation with the sensor space of the first sensor section oriented along a line transverse to the orientation of the sensor space of the second sensor section, andin a bi-linear game orientation with the first sensor section and the second sensor section on opposing sides of an approximate plane to form at least one matched sensor space; and
wherein the circuitry is configured to determine whether the proximity sensors are actuated and to emit an output signal.
1 Assignment
0 Petitions
Accused Products
Abstract
An electronic game device including a first sensor section hingedly connected to a second sensor section. One or more proximity sensors and one or more output devices are operatively connected to the sensor sections by circuitry. The first sensor section and the second sensor section each include a sensor space such that placement of an object in the sensor space of the associated sensor section may actuate the one or more proximity sensors of that sensor section. The circuitry is configured to determine whether the proximity sensors are actuated and to emit an output signal. Hinges allow the game device to be folded from a linear game orientation, to a multi-dimensional game orientation, and to a bi-linear game orientation.
70 Citations
24 Claims
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1. An electronic game device comprising:
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a first sensor section hingedly connected to a second sensor section by a hinged connection; one or more proximity sensors and one or more output devices operatively connected to the sensor sections; and circuitry connected to the one or more proximity sensors and the one or more output devices; wherein the first sensor section and the second sensor section each includes a sensor space such that placement of an object in the sensor space of the associated sensor section actuates the one or more proximity sensors of that sensor section; wherein the hinged connection allows the electronic game device to be used; in a linear game orientation with at least two sensor spaces in an approximate line, in a multi-dimensional game orientation with the sensor space of the first sensor section oriented along a line transverse to the orientation of the sensor space of the second sensor section, and in a bi-linear game orientation with the first sensor section and the second sensor section on opposing sides of an approximate plane to form at least one matched sensor space; and wherein the circuitry is configured to determine whether the proximity sensors are actuated and to emit an output signal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of playing an electronic game, comprising the steps of:
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providing at least two sensor sections each including a light interception zone and a light sensor; providing a hinge to connect the at least two sensor sections; orienting the at least two sensor sections in a linear game orientation with at least two light interception zones in an approximate line, and actuating at least one of the light sensors in the linear game orientation; and orienting the at least two sensor sections in a multi-dimensional game orientation with the first sensor section oriented along a line transverse to the orientation of the second sensor section, and actuating at least one of the light sensors in the multi-dimensional game orientation. - View Dependent Claims (12, 13, 14)
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15. A light-sensing game device comprising:
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a first sensor section connected to a second sensor section by a hinge; one or more light sensors and one or more output devices operatively connected to the sensor sections; and circuitry connected to the one or more light sensors and the one or more output devices; wherein the first sensor section and second sensor section each includes a light interception zone such that placement of an object in the light interception zone of the associated sensor section actuates the one or more light sensors of that sensor section; wherein the hinge connecting the first sensor section to the second sensor section allows the light-sensing game device to be used; in a linear game orientation with the light interception zones of the first sensor section and the second sensor section in an approximate line, in a bi-linear game orientation with the first sensor section and the second sensor section on opposing sides of an approximate plane to form at least one matched light interception zone; and wherein the circuitry is configured to determine whether the light sensors are actuated and to emit an output signal. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification