Live action multi-track skills game
First Claim
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1. A system for game play comprising:
- a facility comprising a plurality of rooms accessible by a team of one or more players;
access control means for controlling access to each room;
means for engaging teams in a problem solving activity in a plurality of rooms and creating signals corresponding to team actions;
means for tracking teams;
a control system programmed to control the access control means and engaging means to permit access by a team to a first room, then permit access to an additional room to the team upon successful completion of a problem solving activity in the first room, and bar entry to the additional room upon failure of the team to complete the problem solving activity and instead permit egress from the plurality of rooms and further programmed to determine the proximity of two or more teams, or members of said two or more teams, after barring entry to an additional room, to permit entry to each team to rooms previously accessed by each team, and to reconfigure at least one problem solving activity in at least one of said rooms previously accessed by each team thereby nullifying any information exchanged between said two or more teams for the purpose of resolving the challenge presented in the rooms previously accessed by each team; and
the control system is programmed to track teams and further programmed use the information to control the traffic flow through the facility in conjunction with the configuration of the rooms, the challenges presented in the rooms, and manipulation of the sequence of progress through the rooms.
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Abstract
A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
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Citations
8 Claims
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1. A system for game play comprising:
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a facility comprising a plurality of rooms accessible by a team of one or more players; access control means for controlling access to each room; means for engaging teams in a problem solving activity in a plurality of rooms and creating signals corresponding to team actions; means for tracking teams; a control system programmed to control the access control means and engaging means to permit access by a team to a first room, then permit access to an additional room to the team upon successful completion of a problem solving activity in the first room, and bar entry to the additional room upon failure of the team to complete the problem solving activity and instead permit egress from the plurality of rooms and further programmed to determine the proximity of two or more teams, or members of said two or more teams, after barring entry to an additional room, to permit entry to each team to rooms previously accessed by each team, and to reconfigure at least one problem solving activity in at least one of said rooms previously accessed by each team thereby nullifying any information exchanged between said two or more teams for the purpose of resolving the challenge presented in the rooms previously accessed by each team; and the control system is programmed to track teams and further programmed use the information to control the traffic flow through the facility in conjunction with the configuration of the rooms, the challenges presented in the rooms, and manipulation of the sequence of progress through the rooms. - View Dependent Claims (2, 3, 4)
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5. A method for playing a game comprising:
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providing a facility comprising a plurality of rooms accessible by a team of one or more players; providing access control means for controlling access to each room; providing a means for engaging teams in a problem solving activity in a plurality of rooms and creating signals corresponding to team actions; providing a means for tracking teams; and providing a control system programmed to control the access control means and engaging means to permit access by a team to a first room, then permit access to an additional room to the team upon successful completion of a problem solving activity in the first room, and bar entry to the additional room upon failure of the team to complete the problem solving activity and instead permit egress from the plurality of rooms and further programmed to determine the proximity of two or more teams, or members of said two or more teams, after barring entry to an additional room, to permit entry to each team to rooms previously accessed by each team, and to reconfigure at least one problem solving activity in at least one of said rooms previously accessed by each team thereby nullifying any information exchanged between said two or more teams for the purpose of resolving the challenge presented in the rooms previously accessed by each team. - View Dependent Claims (6, 7, 8)
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Specification