Directional input for a video game
First Claim
Patent Images
1. A method for providing directional input to a video game, comprising:
- capturing, by a camera, an image of a first object and a second object disposed on a housing of an input device, the first object defined at an end of a length of the housing, the second object defined along the length of the housing, the first object and the second object being defined at a fixed distance from each other on the input device, the camera being located proximate to a display;
determining a three-dimensional location of the first object based on analysis of the captured image;
determining a two-dimensional location of the second object based on analysis of the captured image;
determining an input direction for a video game based on the three-dimensional location of the first object and the two-dimensional location of the second object, the input direction being towards the display and also the camera that is proximate to the display;
wherein each of the operations of the method is executed by a processor.
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Abstract
A method for providing directional input to a video game is provided. The method initiates with capturing an image of a first object and a second object, the first object and the second object being defined at a fixed distance from each other. A three-dimensional location of the first object is determined based on analysis of the captured image, and a two-dimensional location of the second object is determined based on analysis of the captured image. An input direction for a video game is determined based on the three-dimensional location of the first object and the two-dimensional location of the second object.
8 Citations
20 Claims
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1. A method for providing directional input to a video game, comprising:
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capturing, by a camera, an image of a first object and a second object disposed on a housing of an input device, the first object defined at an end of a length of the housing, the second object defined along the length of the housing, the first object and the second object being defined at a fixed distance from each other on the input device, the camera being located proximate to a display; determining a three-dimensional location of the first object based on analysis of the captured image; determining a two-dimensional location of the second object based on analysis of the captured image; determining an input direction for a video game based on the three-dimensional location of the first object and the two-dimensional location of the second object, the input direction being towards the display and also the camera that is proximate to the display; wherein each of the operations of the method is executed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for providing directional input to a video game, comprising:
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capturing, by an image capture device, an image of a first object and a second object, the first object defined at an end of a length of a housing of an input device, the second object defined along a length of the housing of the input device, the first object and the second object being defined at a fixed distance from each other and configured to be maintained at substantially different depths relative to the image capture device, the image capture device being located proximate to a display; determining a three-dimensional location of the first object based on analysis of the captured image; determining a two-dimensional location of the second object based on analysis of the captured image; determining an input direction for a video game based on the three-dimensional location of the first object and the two-dimensional location of the second object, the input direction being towards the display and also towards the image capture device that is proximate to the display; wherein each of the operations of the method is executed by a processor. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A method for providing directional input to a video game, comprising:
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capturing, by an image capture device located proximate to a display, images of an input device, the input device including a housing having a length, the input device including a first object defined at an end of the length of the housing and a second object defined along the length of the housing, wherein the first object and the second object are separated from each other by a fixed distance and are configured to be maintained at substantially different depths relative to the image capture device; processing the captured images to track a location of the first object and a location of the second object; determining and tracking an input direction based on the tracked location of the first object and the tracked location of the second object. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification