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Directional input for a video game

  • US 8,888,593 B2
  • Filed: 12/21/2011
  • Issued: 11/18/2014
  • Est. Priority Date: 10/26/2005
  • Status: Active Grant
First Claim
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1. A method for providing directional input to a video game, comprising:

  • capturing, by a camera, an image of a first object and a second object disposed on a housing of an input device, the first object defined at an end of a length of the housing, the second object defined along the length of the housing, the first object and the second object being defined at a fixed distance from each other on the input device, the camera being located proximate to a display;

    determining a three-dimensional location of the first object based on analysis of the captured image;

    determining a two-dimensional location of the second object based on analysis of the captured image;

    determining an input direction for a video game based on the three-dimensional location of the first object and the two-dimensional location of the second object, the input direction being towards the display and also the camera that is proximate to the display;

    wherein each of the operations of the method is executed by a processor.

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