Superstitious gesture influenced gameplay
First Claim
1. A gesture enhanced game play system, comprising:
- a display system configured to display images related to one or more games to be played on at least a first game playing surface, the images including a virtual game layout including at least one area associated with the play of the one or more games;
a sensor system configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout;
wherein during play of the base game, when a player makes a touch gesture the touch gesture is evaluated by the sensor system as either a direct gameplay touch gesture or an indirect gameplay touch gesture, wherein if the touch gesture is an indirect gameplay touch gesture, then a gesture table of known indirect gameplay touch gestures is accessed and an associated value in the gesture table is incremented, wherein the indirect gameplay touch gesture with the highest associated value is designated as a lucky gesture, and wherein if the lucky gesture is made by a player during gameplay of a winning game, then the player receives an additional award or enhanced award presentation;
wherein the feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gesture; and
a computing system, the computing system communicatively coupled to the display system to control the images displayed by the display system, the computing system communicatively coupled to the sensor system to receive information indicative of the touch gesture sensed by the sensor system.
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Accused Products
Abstract
Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.
28 Citations
34 Claims
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1. A gesture enhanced game play system, comprising:
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a display system configured to display images related to one or more games to be played on at least a first game playing surface, the images including a virtual game layout including at least one area associated with the play of the one or more games; a sensor system configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout; wherein during play of the base game, when a player makes a touch gesture the touch gesture is evaluated by the sensor system as either a direct gameplay touch gesture or an indirect gameplay touch gesture, wherein if the touch gesture is an indirect gameplay touch gesture, then a gesture table of known indirect gameplay touch gestures is accessed and an associated value in the gesture table is incremented, wherein the indirect gameplay touch gesture with the highest associated value is designated as a lucky gesture, and wherein if the lucky gesture is made by a player during gameplay of a winning game, then the player receives an additional award or enhanced award presentation; wherein the feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gesture; and a computing system, the computing system communicatively coupled to the display system to control the images displayed by the display system, the computing system communicatively coupled to the sensor system to receive information indicative of the touch gesture sensed by the sensor system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A gesture enhanced game play system, comprising:
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a display system configured to display images related to one or more games to be played on at least a first game playing surface, the images including a virtual game layout including at least one area associated with the play of the one or more games; a sensor system configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout; wherein during play of the base game, when a player makes a touch gesture the touch gesture is evaluated by the sensor system as either a direct gameplay touch gesture or an indirect gameplay touch gesture, and if the touch gesture is an indirect gameplay touch gesture, then an associated value in a gesture table is incremented, wherein the indirect gameplay touch gesture with the highest associated value is designated as a lucky gesture, and wherein if the lucky gesture is made by a player during gameplay of a winning game, then the player receives an additional award or enhanced award presentation; and a computing system, the computing system communicatively coupled to the display system to control the images displayed by the display system, the computing system communicatively coupled to the sensor system to receive information indicative of the touch gesture sensed by the sensor system.
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26. A gesture enhanced game play system, comprising:
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a display system configured to display images related to one or more games to be played on at least a first game playing surface, the images including a virtual game layout including at least one area associated with the play of the one or more games; a sensor system configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout; wherein during play of the base game, when a player makes a touch gesture the touch gesture is evaluated by the sensor system as either a functional gesture or an arbitrary non-functional gesture, if the touch gesture is an arbitrary non-functional touch gesture, then a gesture table of known non-functional touch gestures is checked to see if the non-functional gesture has been used before, wherein if the non-functional touch gesture has been used before, an associated value in the gesture table is incremented, while if the non-functional touch gesture has not been used before, a new entry is made in the gesture table, wherein the gesture table is checked to determine a highest-valued non-functional touch gesture, wherein the highest-valued non-functional touch gesture is designated as a lucky gesture, and wherein if the lucky gesture is made by a player during gameplay of a winning game, the player receives an additional award or enhanced award presentation; and a computing system, the computing system communicatively coupled to the display system to control the images displayed by the display system, the computing system communicatively coupled to the sensor system to receive information indicative of the touch gesture sensed by the sensor system. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34)
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Specification