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System and method for compressing streaming interactive video

  • US 8,893,207 B2
  • Filed: 12/05/2007
  • Issued: 11/18/2014
  • Est. Priority Date: 12/10/2002
  • Status: Active Grant
First Claim
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1. A server center for hosting low-latency streaming interactive video, comprising:

  • a plurality of servers configured to run one or ore twitch video games or applications;

    an inbound routing network that receives packet streams from client devices via a first network interface and routes the packet streams to one or more of the servers, the packet streams including user control input to at least one of the one or more twitch video games or applications, one or more of the servers being operable to compute video data responsive to the user control input, the client devices being located a remote distance beyond a premises where any one of the plurality of servers is located;

    a compression unit coupled to receive the video data from the one or more of the servers and output compressed streaming interactive video therefrom; and

    an output routing network operable to route the compressed streaming interactive video to each of the client devices over a corresponding communication channel via a second network interface coupled to the Internet, the client devices not running the one or more twitch video games or applications locally;

    wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 milliseconds, from the user control input to display of a response to the user control input on a client device of a user, over a transmission distance of up to 1500 miles.

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