Interactive video game with visual lighting effects
First Claim
Patent Images
1. A video game system, comprising:
- a physical object including machine readable information, the physical object including at least one fluorescing portion;
a peripheral device, separate from the physical object, having a light source, an interface for reading the machine readable information of the physical object, and an at least a partially translucent surface for receiving the physical object;
a processor for executing instructions relating to game play, including adding a game character to game play based on detection of the physical object proximate the peripheral device and controlling the actions of the game character based on user inputs, and for controlling the light source of the peripheral device to emit light responsive to the game play, to cause a visual effect through exposure of the at least one fluorescing portion of the physical object to at least some of the emitted light which passes through the partially translucent surface of the peripheral device when the physical object is proximate the peripheral device.
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Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
115 Citations
8 Claims
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1. A video game system, comprising:
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a physical object including machine readable information, the physical object including at least one fluorescing portion; a peripheral device, separate from the physical object, having a light source, an interface for reading the machine readable information of the physical object, and an at least a partially translucent surface for receiving the physical object; a processor for executing instructions relating to game play, including adding a game character to game play based on detection of the physical object proximate the peripheral device and controlling the actions of the game character based on user inputs, and for controlling the light source of the peripheral device to emit light responsive to the game play, to cause a visual effect through exposure of the at least one fluorescing portion of the physical object to at least some of the emitted light which passes through the partially translucent surface of the peripheral device when the physical object is proximate the peripheral device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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Specification