System for remote game access
First Claim
1. A networked game system comprising:
- a network interface configured to receive packetized information from a packet network;
a console server system comprising a console virtualization engine, including an audio and video encoder and a memory emulator, and a memory emulation unit, the console server system including a processor, the console server system configured to perform operations comprising;
receiving a first game selection of a first electronic game by the user;
providing the user with access to a first of a plurality of game consoles coupled to the console server system to play the first electronic game with the user;
establishing a first game session with the first game console;
receiving via the network interface a packetized game controller signal from a remote game controller;
converting the received packetized game controller signal to a corresponding controller input signal compatible with a game controller input of the first game console;
communicating the converted game controller signal to the first game console;
receiving audio and video data output from the first game console;
encoding and packetizing the audio and video output from the first game console;
transmitting over the packet network to a client associated with the user, at least a portion of the encoded and packetized audio and video data;
determining if the first game session with the first game console is ending;
uploading a game configuration corresponding to the first game session with the first game console to a repository;
determining if a second game session is initiated by the user;
downloading the uploaded game configuration from the repository to a second game console different than the first game console to preserve continuity of game play from the first game session with the first game console to the second game session with the second game console with respect to the first electronic game.
5 Assignments
0 Petitions
Accused Products
Abstract
A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.
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Citations
18 Claims
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1. A networked game system comprising:
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a network interface configured to receive packetized information from a packet network; a console server system comprising a console virtualization engine, including an audio and video encoder and a memory emulator, and a memory emulation unit, the console server system including a processor, the console server system configured to perform operations comprising; receiving a first game selection of a first electronic game by the user; providing the user with access to a first of a plurality of game consoles coupled to the console server system to play the first electronic game with the user; establishing a first game session with the first game console; receiving via the network interface a packetized game controller signal from a remote game controller; converting the received packetized game controller signal to a corresponding controller input signal compatible with a game controller input of the first game console; communicating the converted game controller signal to the first game console; receiving audio and video data output from the first game console; encoding and packetizing the audio and video output from the first game console; transmitting over the packet network to a client associated with the user, at least a portion of the encoded and packetized audio and video data; determining if the first game session with the first game console is ending; uploading a game configuration corresponding to the first game session with the first game console to a repository; determining if a second game session is initiated by the user; downloading the uploaded game configuration from the repository to a second game console different than the first game console to preserve continuity of game play from the first game session with the first game console to the second game session with the second game console with respect to the first electronic game. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for enabling a user to remotely play an electronic game, the method comprising:
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receiving at a first networked game system a first game selection of a first electronic game by the user; providing, by the first networked game system, the user with access to a first of a plurality of game consoles coupled to a console server system to play the first electronic game with the user; establishing a first game session with the first game console; receiving at the first networked game system a packetized game controller signal from a remote game controller; converting the received packetized game controller signal to a corresponding controller input signal compatible with a game controller input of the first game console; communicating the converted game controller signal to the first game console; receiving audio and video data output from the first game console; encoding and packetizing the audio and video output from the first game console; transmitting over the packet network to a client associated with the user, at least a portion of the encoded and packetized audio and video data; determining if the first game session with the first game console is ending; uploading a game configuration corresponding to the first game session with the first game console to a repository; determining if a second game session is initiated by the user; downloading the uploaded game configuration from the repository to a second game console different than the first game console to preserve continuity of game play from the first game session with the first game console to the second game session with the second game console with respect to the first electronic game. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A non-transitory storage medium storing program code that when executed by a computing system is configured cause the computer system to perform operations comprising:
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receiving a first game selection of a first electronic game by the user; providing the user with access to a first of a plurality of game consoles coupled to a console server system to play the first electronic game with the user; establishing a first game session with the first game console; receiving a packetized game controller signal from a remote game controller; converting the received packetized game controller signal to a corresponding controller input signal compatible with a game controller input of the first game console; communicating the converted game controller signal to the first game console; receiving audio and video data output from the first game console; encoding and packetizing the audio and video output from the first game console; transmitting to a client associated with the user, at least a portion of the encoded and packetized audio and video data; determining if the first game session with the first game console is ending; uploading a game configuration corresponding to the first game session with the first game console to a repository; determining if a second game session is initiated by the user; downloading the uploaded game configuration from the repository to a second game console different than the first game console to preserve continuity of game play from the first game session with the first game console to the second game session with the second game console with respect to the first electronic game. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification