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Communications effects in network simulations

  • US 8,902,767 B2
  • Filed: 12/15/2010
  • Issued: 12/02/2014
  • Est. Priority Date: 12/15/2010
  • Status: Active Grant
First Claim
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1. A method comprising using a communications effects engine to simulate real-time, high fidelity communication effects for a platform simulation, including:

  • requesting a transmitter in the platform simulation to send a surrogate message to a receiver in the platform simulation;

    computing communications effects in response to the message and saving the communications effects for later use, wherein saving the communications effects includes building tables of communications effects for the transmitter-receiver pair; and

    distributing the tables to platform simulators; and

    when a future communication event involving the transmitter and receiver occurs in the platform simulation, using the saved effects to simulate the communication effects for that event.

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