Communications effects in network simulations
First Claim
Patent Images
1. A method comprising using a communications effects engine to simulate real-time, high fidelity communication effects for a platform simulation, including:
- requesting a transmitter in the platform simulation to send a surrogate message to a receiver in the platform simulation;
computing communications effects in response to the message and saving the communications effects for later use, wherein saving the communications effects includes building tables of communications effects for the transmitter-receiver pair; and
distributing the tables to platform simulators; and
when a future communication event involving the transmitter and receiver occurs in the platform simulation, using the saved effects to simulate the communication effects for that event.
1 Assignment
0 Petitions
Accused Products
Abstract
Real-time, high fidelity communication effects are simulated. A transmitter in a platform simulation is requested to send a surrogate message to a receiver in the platform simulation. Communications effects are computed in response to the message, and the communications effects are saved for later use. When a future communication event involving the transmitter and receiver occurs, the saved effects are used to simulate the communication effects for that event.
12 Citations
11 Claims
-
1. A method comprising using a communications effects engine to simulate real-time, high fidelity communication effects for a platform simulation, including:
-
requesting a transmitter in the platform simulation to send a surrogate message to a receiver in the platform simulation; computing communications effects in response to the message and saving the communications effects for later use, wherein saving the communications effects includes building tables of communications effects for the transmitter-receiver pair; and
distributing the tables to platform simulators; andwhen a future communication event involving the transmitter and receiver occurs in the platform simulation, using the saved effects to simulate the communication effects for that event. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. An article for causing a server to interact with a platform simulation engine including a plurality of distributed platform simulators, the article comarising non-transitory computer-readable memory encoded with code for causing the server to:
-
periodically send probes for all transmitter-receive pairs of interest; receive communications effects data in response to the probes and save the communications effects data; and build tables of the saved communications effects data; and distribute table information to the platform simulators in advance of future communications events so the simulators can use the data to simulate the future communications events. - View Dependent Claims (9, 10, 11)
-
Specification