Video gaming system with ultrasonic speakers
First Claim
1. A method of providing a three-dimensional gaming experience to a user, comprising:
- providing a gaming system having a digital signal processor (“
DSP”
), an amplifier, and a plurality of ultrasonic emitters, wherein each of a user'"'"'s ears receives a directional ultrasonic wave column from at least one independent ultrasonic emitter;
providing an interface to interact with at least one other game user, the interface including an ear speaker piece placed in or around the user'"'"'s ear and at least one microphone;
configuring the microphone to receive voice input from the user; and
configuring the ear speaker piece to relay voice input from the at least one other game user into the user'"'"'s ear; and
adjusting the amplitude of the directional ultrasonic wave column directed toward the user'"'"'s ear having the ear speaker piece to compensate for any sound loss due to the presence of the ear speaker piece.
9 Assignments
0 Petitions
Accused Products
Abstract
A three-dimensional (3D) sound gaming application can include an ultrasonic sound system, one or more gamers, a gaming console and a throat microphone set. The ultrasonic sound system can include a digital signal processing (DSP) that can adjust the phase, delay, reverb, echo, gain, magnitude or other audio signal component of an audio signal or audio signal components received from the gaming console; an amplifier which can amplify the processed audio signal; and a pair of emitters which can emit ultrasonic signals to each of the gamer'"'"'s ears to produce a 3D sound effect. The throat microphone set can include a throat microphone which can integrate a low pass filter to attenuate any picked up, ultrasonic carrier frequency signals from the emitted ultrasonic waves. In addition, the throat microphone set can also include an ear speaker piece with one or more apertures for allowing sound produced by ultrasonic waves to enter the gamer'"'"'s ear canal.
171 Citations
24 Claims
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1. A method of providing a three-dimensional gaming experience to a user, comprising:
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providing a gaming system having a digital signal processor (“
DSP”
), an amplifier, and a plurality of ultrasonic emitters, wherein each of a user'"'"'s ears receives a directional ultrasonic wave column from at least one independent ultrasonic emitter;providing an interface to interact with at least one other game user, the interface including an ear speaker piece placed in or around the user'"'"'s ear and at least one microphone; configuring the microphone to receive voice input from the user; and configuring the ear speaker piece to relay voice input from the at least one other game user into the user'"'"'s ear; and adjusting the amplitude of the directional ultrasonic wave column directed toward the user'"'"'s ear having the ear speaker piece to compensate for any sound loss due to the presence of the ear speaker piece. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of providing a user with a three-dimensional gaming experience comprising:
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providing a plurality of ultrasonic emitters operably connected to a sound output of a gaming system; independently directing each ultrasonic emitter toward one of a user'"'"'s ears, the ultrasonic emitters being operable to direct a plurality of directional sound columns to the user'"'"'s ears based on a virtual sound direction relating to a virtual origin from which a plurality of virtual sounds are generated; and relaying to the ultrasonic emitters a signal relating to a plurality of virtual sounds such that the ultrasonic emitters project sound toward a user'"'"'s ears so as to reproduce the virtual sounds to create a realistic three-dimensional sound environment; providing a multi-player communication interface including a user microphone and an ear speaker piece placed in or about the user'"'"'s ear, wherein the microphone is configured to relay a voice input from the user to at least one other user; and configuring the ear speaker piece to relay sound to the user relating to voice input from the at least one other user;
whereina frame of the ear speaker piece includes a plurality of openings formed therein or therethrough, the openings being operable to allow directional sound to pass through the ear speaker piece into the user'"'"'s ear. - View Dependent Claims (8, 9, 10, 11)
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12. A method of providing a three-dimensional gaming experience to a user, comprising:
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providing a gaming system having a digital signal processor (“
DSP”
), an amplifier, and a plurality of ultrasonic emitters, wherein each of a user'"'"'s ears receives a directional ultrasonic wave column from at least one independent ultrasonic emitter;providing an interface to interact with at least one other game user, the interface including an ear speaker piece placed in or around the user'"'"'s ear and at least one microphone; configuring the microphone to receive voice input from the user; configuring the ear speaker piece to relay voice input from the at least one other game user into the user'"'"'s ear; and providing a plurality of holes through a frame of the ear speaker piece and configuring the holes to allow ultrasonic waves generated by the ultrasonic emitters to pass through the ear speaker piece. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method of providing a user with a three-dimensional gaming experience comprising:
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providing a plurality of ultrasonic emitters operably connected to a sound output of a gaming system; independently directing each ultrasonic emitter toward one of a user'"'"'s ears, the ultrasonic emitters being operable to direct a plurality of directional sound columns to the user'"'"'s ears based on a virtual sound direction relating to a virtual origin from which a plurality of virtual sounds are generated; relaying to the ultrasonic emitters a signal relating to a plurality of virtual sounds such that the ultrasonic emitters project sound toward a user'"'"'s ears so as to reproduce the virtual sounds to create a realistic three-dimensional sound environment; providing a multi-player communication interface including a user microphone and an ear speaker piece placed in or about the user'"'"'s ear, wherein the microphone is configured to relay a voice input from the user to at least one other user; configuring the ear speaker piece to relay sound to the user relating to voice input from the at least one other user; and adjusting the phase, delay, reverb, echo, gain or magnitude of the modulated ultrasonic wave column directed toward the user'"'"'s ear having the ear speaker piece fitted therein to compensate for sound loss due to the presence of the ear speaker piece in or about the user'"'"'s ear. - View Dependent Claims (19, 20, 21, 22, 23, 24)
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Specification