System and method for transitioning between interface modes in virtual and augmented reality applications
First Claim
1. A method comprising:
- detecting, by a processor, an orientation of a user interface, wherein the orientation of the user interface is determined based on a direction of a vector projected from the user interface;
rendering a first view in the user interface in a first viewing mode in response to the direction of the vector being directed less than a predetermined critical angle rotated from a reference vector projected from the user interface, wherein the first view is a full-screen view of an augmented or virtual reality, and wherein the reference vector is substantially aligned with a center axis of a view frustum of the augmented or virtual reality; and
switching to render a second view in the user interface in a second viewing mode in response to the direction of the vector being directed greater than the predetermined critical angle rotated from the reference vector, wherein the second view is a full-screen view of an interactive control interface, and there is no overlapping between the first and the second views.
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Accused Products
Abstract
One preferred embodiment of the present invention includes a method for transitioning a user interface between viewing modes. The method of the preferred embodiment can include detecting an orientation of a mobile terminal including a user interface disposed on a first side of the mobile terminal, wherein the orientation of the mobile terminal includes an imaginary vector originating at a second side of the mobile terminal and projecting in a direction substantially opposite the first side of the mobile terminal. The method of the preferred embodiment can also include transitioning between at least two viewing modes in response to the imaginary vector intersecting an imaginary sphere disposed about the mobile terminal at a first latitudinal point having a predetermined relationship to a critical latitude of the sphere.
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Citations
30 Claims
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1. A method comprising:
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detecting, by a processor, an orientation of a user interface, wherein the orientation of the user interface is determined based on a direction of a vector projected from the user interface; rendering a first view in the user interface in a first viewing mode in response to the direction of the vector being directed less than a predetermined critical angle rotated from a reference vector projected from the user interface, wherein the first view is a full-screen view of an augmented or virtual reality, and wherein the reference vector is substantially aligned with a center axis of a view frustum of the augmented or virtual reality; and switching to render a second view in the user interface in a second viewing mode in response to the direction of the vector being directed greater than the predetermined critical angle rotated from the reference vector, wherein the second view is a full-screen view of an interactive control interface, and there is no overlapping between the first and the second views. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method comprising:
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detecting, by a processor, an orientation of a mobile terminal having a user interface disposed on a first side of the mobile terminal, wherein the orientation of the mobile terminal is determined based on a direction of a vector projected from a second side of the mobile terminal substantially opposite the first side of the mobile terminal; detecting a change in the direction of the vector corresponding to a change in the orientation of the mobile terminal, wherein the change is an angular change from a reference vector projected from the second side of the mobile terminal, and wherein the reference vector is substantially aligned with a center axis of a view frustum of an augmented or virtual reality; and transitioning between two viewing modes rendered on the user interface based on the change in the direction of the vector corresponding to the change in the orientation of the mobile terminal from being directed less than a predetermined critical angle to greater than the predetermined critical angle, wherein the two viewing modes are a first viewing mode and a second viewing mode, and wherein the first viewing mode includes a full-screen view of the augmented or virtual reality, the second viewing mode includes a full-screen view of an interactive control interface, and there is no overlapping content between the first and the second viewing modes. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. An apparatus comprising:
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a user interface having a display configured to render on at least two viewing modes; an orientation sensor configured to determine a three-dimensional orientation of the user interface, wherein the three-dimensional orientation is determined based on a direction of a vector projected within a three-dimensional space from the apparatus; and a processor connected to the user interface and the orientation sensor and adapted to detect a change in the direction of the vector from a reference vector projected from the apparatus, wherein the change corresponds to a change in the orientation of the user interface, and wherein the reference vector is substantially aligned with a center axis of a view frustum of an augmented or virtual reality, and manage a transition between two viewing modes of the at least two viewing modes rendered on the user interface based on whether the change in the direction of the vector from the reference vector crosses above a predetermined critical angle, wherein the two viewing modes are a first viewing mode and a second viewing mode, and wherein the first viewing mode includes a full-screen view of the augmented or virtual reality, the second viewing mode includes a full-screen view of an interactive control interface, and there is no overlapping content between the first and the second viewing modes. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification