Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event;
(b) monitor a quantity of any initiated random events that are concurrently pending; and
(c) if the monitored quantity of concurrently pending random events reaches a designated quantity, provide a designated award regardless of outcomes of said concurrently pending random events.
1 Assignment
0 Petitions
Accused Products
Abstract
Gaming systems, devices, and methods configured to change winnable awards of a pending play of a game based on a quantity of concurrently pending plays of the game are provided. The gaming system enables a player to sequentially initiate multiple plays of a game such that a plurality of plays are concurrently pending. Each play of the game includes one or more awards available to be won in that play. When a quantity of concurrently pending plays of the game is greater than or equal to a designated quantity of plays of the game, the gaming system changes one or more of the awards available to be won in one or more of those concurrently pending plays of the game, and they remain changed as long as the quantity of concurrently pending plays of the game is greater than or equal to the designated quantity of plays of the game.
488 Citations
20 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event; (b) monitor a quantity of any initiated random events that are concurrently pending; and (c) if the monitored quantity of concurrently pending random events reaches a designated quantity, provide a designated award regardless of outcomes of said concurrently pending random events. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of operating a gaming system, said method comprising:
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(a) enabling a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event; (b) causing at least one processor to execute a plurality of instructions stored in at least one memory device to monitor a quantity of any initiated random events that are concurrently pending; and (c) if the monitored quantity of concurrently pending random events reaches a designated quantity, providing a designated award regardless of outcomes of said concurrently pending random events. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium storing a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
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(a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event; (b) monitor a quantity of any initiated random events that are concurrently pending; and (c) if the monitored quantity of concurrently pending random events reaches a designated quantity, provide a designatedaward regardless of outcomes of said concurrently pending random events. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification