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Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game

  • US 8,911,290 B2
  • Filed: 09/11/2013
  • Issued: 12/16/2014
  • Est. Priority Date: 09/22/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event;

    (b) monitor a quantity of any initiated random events that are concurrently pending; and

    (c) if the monitored quantity of concurrently pending random events reaches a designated quantity, provide a designated award regardless of outcomes of said concurrently pending random events.

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