Interactive entertainment system
First Claim
1. An interactive entertainment system combining both physical and virtual play elements for entertaining one or more participants as part of a magic-themed entertainment experience wherein participants use an interactive toy wand to selectively actuate one or more visual effects, said interactive entertainment system comprising:
- a first interactive play element configured to produce a first wand-actuated visual effect displayed in a physical play environment, said first wand-actuated visual effect comprising one or more physical objects;
a second interactive play element configured to produce a second wand-actuated visual effect displayed in a virtual play environment, said second wand-actuated visual effect comprising one or more computer-animated objects;
a control system configured to enable said one or more participants to selectively actuate said first or second wand-actuated visual effects so as to provide said magic-themed entertainment experience; and
at least one digital camera communicatively coupled to said control system and configured to automatically capture one or more digital images of said one or more participants.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
1337 Citations
20 Claims
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1. An interactive entertainment system combining both physical and virtual play elements for entertaining one or more participants as part of a magic-themed entertainment experience wherein participants use an interactive toy wand to selectively actuate one or more visual effects, said interactive entertainment system comprising:
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a first interactive play element configured to produce a first wand-actuated visual effect displayed in a physical play environment, said first wand-actuated visual effect comprising one or more physical objects; a second interactive play element configured to produce a second wand-actuated visual effect displayed in a virtual play environment, said second wand-actuated visual effect comprising one or more computer-animated objects; a control system configured to enable said one or more participants to selectively actuate said first or second wand-actuated visual effects so as to provide said magic-themed entertainment experience; and at least one digital camera communicatively coupled to said control system and configured to automatically capture one or more digital images of said one or more participants. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An interactive entertainment system for entertaining one or more participants as part of a magic-themed entertainment experience, said interactive entertainment system comprising:
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an interactive toy wand configured to be held and operated by a participant to selectively actuate one or more effects provided within a themed entertainment facility; a plurality of interactive play areas provided within said themed entertainment facility, at least one of said plurality of interactive play areas comprising an interactive entertainment effect configured to be selectively actuated by said participant using said interactive toy wand; at least one digital camera focused on said at least one interactive play area, said at least one digital camera configured to capture one or more digital images of said participant when said participant is using said interactive toy wand in said at least one interactive play area; and a control system communicatively coupled to said interactive entertainment effect and said at least one digital camera, said control system configured to;
i) receive an actuation signal from said interactive toy wand, and ii) selectively actuate said interactive entertainment effect based at least in part on said actuation signal. - View Dependent Claims (8, 9, 10, 11, 12)
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13. An interactive entertainment system combining both physical and virtual play elements for entertaining one or more participants as part of an entertainment experience provided within an entertainment facility, said interactive entertainment system comprising:
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a first interactive play element configured to produce a first perceptible effect displayed in a physical play environment, said first perceptible effect comprising imparting motion to one or more physical objects; a second interactive play element configured to produce a second perceptible effect displayed in a virtual play environment, said second perceptible effect comprising one or more computer animations; a first wireless radiofrequency (RF) transceiver configured to provide two-way wireless communication with one or more wireless-compatible devices; a wireless-compatible gaming device comprising;
i) a portable body configured to be held or carried by a game participant;
ii) a unique identification number uniquely identifying said wireless-compatible gaming device, and iii) a second wireless RF transceiver configured to provide two-way wireless communication with at least said first wireless RF transceiver; anda control system configured to enable a participant to use said wireless-compatible gaming device to selectively actuate said first or second perceptible effects based at least in part on one or more wireless communications exchanged between said first wireless RF transceiver and said second wireless RF transceiver. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification