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Monitoring device for an interactive game

  • US 8,915,858 B1
  • Filed: 08/17/2011
  • Issued: 12/23/2014
  • Est. Priority Date: 09/28/2009
  • Status: Expired due to Fees
First Claim
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1. A system for a playing an interactive video game, the system comprising:

  • a video monitor for displaying an interactive video game, the video monitor comprising a short range wireless transceiver, a processor and a display screen; and

    a monitoring device for monitoring at least a real-time heart rate of a player, the monitoring device in wireless communication with the short range wireless transceiver of the video monitor to allow the real-time heart rate of the player to be utilized in the interactive video game, the monitoring device comprising a processor, an optical sensor positioned on an interior surface of the monitoring device, the optical sensor measuring blood flow through an artery of an arm of the player, a motion sensor for generating a signal in response to a motion of the player, a wireless transceiver for transmitting information from the monitoring device to the short range wireless transceiver of the video monitor, the motion sensor and the optical sensor electrically connected to the processor, the processor configured to determine the real-time heart rate of the player based on a digital signal from the optical sensor and the processor configured to detect motion of the player based on the signal from the motion sensor, and a power source for powering the processor, the optical sensor and the motion sensor;

    wherein the processor is configured to filter motion noise from the digital signal utilizing the signal from the accelerometer, process the digital signal to obtain an average pulse value of a first set of data samples, process the digital signal to obtain an average pulse value of a second set of data samples, the second set of data samples less than the first set of data samples, subtract the average pulse value of the second set of data samples from the average pulse value of the first set of data samples to generate a first filtered pulse data value, process the first filtered pulse data value to obtain a first heart rate value, and use the first heart rate value to filter the subsequent average pulse values generated from the digital signal to obtain a real-time heart rate value of the user; and

    wherein an activity of a representation of the player on the video monitor is partially controlled by the real-time heart rate of the player monitored by the optical sensor and the motion of the player detected by the motion sensor.

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