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Monitoring device, system and method for a multi-player interactive game

  • US 8,915,859 B1
  • Filed: 10/18/2011
  • Issued: 12/23/2014
  • Est. Priority Date: 09/28/2004
  • Status: Expired due to Fees
First Claim
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1. A system for a multiple players to play an interactive game, the system comprising:

  • a game console configured to operate an interactive game, the interactive game having a plurality of representations of players of the interactive game;

    a monitor for displaying the interactive game operated on the game console;

    anda plurality of monitoring devices, each of the plurality of monitoring devices adapted to be attached to an arm, wrist or ankle of a player, each of the plurality of monitoring devices comprising a optical sensor for measuring blood flow through an artery of a wrist, arm or ankle of the user, the optical sensor disposed on an interior surface of the monitoring device, an accelerometer for measuring a motion of the user, a processor configured to filter a digital signal from the optical sensor along with a signal from the accelerometer to generate a real-time heart rate value for a user, a battery for powering the monitoring device, and a transceiver for transmitting the real-time heart rate value to the game console;

    wherein the processor is configured to filter motion noise from the digital signal utilizing the signal from the accelerometer, process the digital signal to obtain an average pulse value of a first set of time periods, process the digital signal to obtain an average pulse value of a second set of time periods, the second set of time periods less than the first set of time periods subtract the average pulse value of the second set of time periods from the average pulse value of the first set of time periods to generate a first filtered pulse data value, process the first filtered pulse data value to obtain a first heart rate value, and use the first heart rate value to filter the subsequent average pulse values generated from the digital signal to obtain a real-time heart rate value of the user;

    wherein an activity of each of the plurality of representations of the players on the monitor is partially controlled by the real-time heart rate of each of the plurality of players monitored by the optical sensor and the motion of each of the plurality of players detected by the motion sensor of each of the plurality of monitoring devices.

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