Game related systems, methods, and articles that combine virtual and physical elements
First Claim
Patent Images
1. A game playing system, comprising:
- a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games;
a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and
at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface by the sensor subsystem;
acquire unique, non-player specific, identification data for each of the detected number of physical game related pieces using identification data carried by each respective one of the detected number of game pieces;
determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data;
for those physical game related pieces identified as newly placed, logically associate the unique identification data for the respective physical game related piece with at least one game player and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece;
responsive to a successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout.
8 Assignments
0 Petitions
Accused Products
Abstract
Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions.
1356 Citations
69 Claims
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1. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface by the sensor subsystem; acquire unique, non-player specific, identification data for each of the detected number of physical game related pieces using identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data for the respective physical game related piece with at least one game player and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to a successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 68, 69)
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25. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface; uniquely identify each of the number of physical game related pieces using unique, non-player specific, identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data for the respective physical game related piece with at least one game participant and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and wherein the sensor subsystem includes one or more sensors configured to detect at least one of;
a presence/absence of the physical game related piece from at least a portion of at least one game playing surface, a position of the physical game related piece on the at least one game playing surface or an orientation of the physical game related piece with respect to the at least one game playing surface. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface; uniquely identify each of the number of physical game related pieces using non-player specific identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data carried by the respective physical game related piece with at least one game participant and validate at least one game specific attribute of the at least one physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and wherein the sensor subsystem includes one or more sensor devices configured to read at least one of participant identification media or financial media carried by the at least one game playing surface. - View Dependent Claims (40, 41, 42, 43, 44)
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45. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface; uniquely identify each of the number of physical game related pieces using non-player specific identification data carried by each respective one of the detected number of physical game related pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data carried by the respective physical game related piece with at least one game participant and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and wherein the at least one computing subsystem is configured to randomly generate a value. - View Dependent Claims (46, 47, 48, 49)
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50. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout on the at least one game playing surface by the sensor subsystem; uniquely identify each of the number of physical game related pieces using non-player specific identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data carried by the respective physical game related piece with at least one game participant and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and wherein the at least one computing subsystem is configured to cause the display subsystem to display an image of an indicator that is indicative of a virtual bonus game. - View Dependent Claims (51, 52)
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53. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem that in use detects a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the game playing surface by the sensor subsystem; uniquely identify each of the number of physical game related pieces using non-player specific identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data carried by the respective physical game related piece with at least one game participant and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and a participant interface subsystem communicatively coupled to the at least one computing system, wherein the display subsystem displays images of a number of participant selectable icons, and the participant interface subsystem provides signals indicative of selected ones of the participant selectable icons in response to detection of participant selection of the participant selectable icons. - View Dependent Claims (54)
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55. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface by the sensor subsystem; uniquely identify each of the number of physical game related pieces using non-player specific identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data carried by the respective physical game related piece with at least one game participant and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and wherein the display subsystem displays a first virtual game layout with a first set of demarcations during a first period and displays a second virtual game layout with a second set of demarcations during a second period, the second set of demarcations different from the first set of demarcations. - View Dependent Claims (56, 57)
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58. A game playing system, comprising:
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a display subsystem configured to display images related to one or more games to be played on at least one game playing surface, the images including a virtual game layout including a number of demarcations of at least one area associated with the play of the one or more games; a sensor subsystem configured to detect a number of physical game related pieces placed at any location on the virtual game layout displayed on the at least one game playing surface; and at least one computing subsystem communicatively coupled to the display subsystem to control the images displayed by the display subsystem and communicatively coupled to the sensor subsystem to, responsive to the detection of the placement of the number of physical game related pieces on the virtual game layout displayed on the at least one game playing surface by the sensor subsystem; uniquely identify each of the number of physical game related pieces using non-player specific identification data carried by each respective one of the detected number of game pieces; determine whether each of the detected number of physical game related pieces are newly placed on the virtual game layout displayed on the at least one game playing surface or were previously placed on the virtual game layout displayed on the at least one game playing surface using the acquired unique identification data; for those physical game related pieces identified as newly placed, logically associate the unique identification data carried by the respective physical game related piece with at least one game player and validate at least one game specific attribute of the respective physical game related piece using the respective unique identification data and a database storing particular information regarding the respective physical game related piece; responsive to the successful validation of all physical game related pieces identified as newly placed on the virtual game layout displayed on the at least one game playing surface, and responsive to the physical game related pieces identified as newly placed and to the physical game related pieces identified as previously placed on the virtual game layout displayed on the at least one game playing surface, cause the display of at least one previously undisplayed virtual game related element on the virtual game layout; and wherein the computing subsystem is configured cause the display subsystem to display representations of one or more virtual chips, one or more virtual playing cards, or one or more virtual dice. - View Dependent Claims (59, 60, 61, 62, 63, 64, 65, 66, 67)
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Specification