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Universal game server

  • US 8,920,242 B2
  • Filed: 05/16/2005
  • Issued: 12/30/2014
  • Est. Priority Date: 11/23/2001
  • Status: Active Grant
First Claim
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1. An online gaming system, comprising:

  • a plurality of gaming machines, each of the plurality of gaming machines being configured to generate and send an inbound transaction packet that includes an inbound transaction payload across at least one of a plurality of communication networks according to one of a plurality of communication protocols, wherein the inbound transaction payload includes a gaming machine ID, a transaction GUID, a game ID, and a game bet;

    at least one central server separate from the plurality of gaming machines and coupled to the plurality of communication networks, the at least one central server including;

    at least one transaction engine configured to process inbound transaction payloads conforming to a generic format to generate corresponding outbound transaction payloads;

    a personality front end, the personality front end being coupled to the at least one transaction engine and configured tointerface with each of the plurality of communication networks to receive inbound transaction packets from the plurality of gaming machines,to extract inbound transaction payloads from the received inbound transaction packets,to transcode the extracted inbound transaction payloads such that they conform to the generic format,to submit the extracted and generically formatted inbound payloads to the at least one transaction engine,to generate outbound transaction packets that include the corresponding outbound transaction payloads andto send the generated outbound transaction packets to a selected at least one of the plurality of gaming machines according to a selected at least one of the plurality of communication protocols.

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