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Line space gathering for single scattering in large scenes

  • US 8,922,556 B2
  • Filed: 04/18/2011
  • Issued: 12/30/2014
  • Est. Priority Date: 04/18/2011
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method for light gathering in a homogeneous media, the method comprising:

  • without photon representation, using a light ray gathering module to trace (i) one or more lighting rays emitted from a light source and (ii) one or more viewing rays emitted from view source in a first space;

    representing each lighting ray as a Plü

    cker coordinate in a second space;

    representing each viewing ray as a Plü

    cker coefficient describing a hyper plane in the second space;

    determining the distance between at least one of the Plü

    cker coordinates and at least one of the corresponding Plü

    cker coefficients in the second space, such that the distance determined in the second space is related to the distance of the corresponding lighting ray and viewing ray in the first space;

    computing (i) initial flux of the one or more lighting rays in the second space and (ii) initial transmittance to the view source of the one or more viewing rays in the second space; and

    evaluating a final radiance along the viewing ray based upon a lighting ray passing nearest to the viewing ray.

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