Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
First Claim
1. A gaming system comprising:
- a display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the display device and the at least one input device to;
(a) during a first period of time;
(i) in a first portion of a game play area, display a first plurality of reels spinning,(ii) in a second portion of the game play area, display a second plurality of reels spinning, wherein during the first period of time, said second portion of the game play area is smaller than the first portion of the game play area, and(iii) while the second plurality of reels are spinning;
(A) stop the spinning of the first plurality of reels to display a plurality of symbols,(B) determine an award amount associated with the displayed plurality of symbols of the stopped first plurality of reels, and(C) display the determined award amount associated with the displayed plurality of symbols of the stopped first plurality of reels, and(b) if a display reconfiguration event occurs, during a second, subsequent period of time;
(i) display at least one of the symbols of at least one stopped reel of the first plurality of reels,(ii) display the second plurality of reels spinning, wherein during the second period of time, the second plurality of reels are larger than at least one of the reels of the first plurality of reels, and(iii) stop the spinning of the second plurality of reels to display a plurality of symbols.
1 Assignment
0 Petitions
Accused Products
Abstract
The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player'"'"'s focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
211 Citations
18 Claims
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1. A gaming system comprising:
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a display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the display device and the at least one input device to; (a) during a first period of time; (i) in a first portion of a game play area, display a first plurality of reels spinning, (ii) in a second portion of the game play area, display a second plurality of reels spinning, wherein during the first period of time, said second portion of the game play area is smaller than the first portion of the game play area, and (iii) while the second plurality of reels are spinning; (A) stop the spinning of the first plurality of reels to display a plurality of symbols, (B) determine an award amount associated with the displayed plurality of symbols of the stopped first plurality of reels, and (C) display the determined award amount associated with the displayed plurality of symbols of the stopped first plurality of reels, and (b) if a display reconfiguration event occurs, during a second, subsequent period of time; (i) display at least one of the symbols of at least one stopped reel of the first plurality of reels, (ii) display the second plurality of reels spinning, wherein during the second period of time, the second plurality of reels are larger than at least one of the reels of the first plurality of reels, and (iii) stop the spinning of the second plurality of reels to display a plurality of symbols. - View Dependent Claims (2, 3, 4)
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5. A gaming system comprising:
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a display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the display device and the at least one input device to; (a) during a first period of time; (i) in a first portion of a game play area, display a first plurality of reels spinning, (ii) in a second portion of the game play area, display a second plurality of reels spinning, wherein during the first period of time, said second portion of the game play area is smaller than the first portion of the game play area, and (iii) while the second plurality of reels are spinning; (A) stop the spinning of the first plurality of reels to display a first plurality of symbols, (B) determine a first award amount associated with the displayed first plurality of symbols, (C) display the determined first award amount, and (b) if a display reconfiguration event occurs, during a second, subsequent period of time; (i) in the first portion of the game play area, display the stopped first plurality of reels, and (ii) in the second portion of the game play area; (A) display the second plurality of reels spinning, wherein during the second period of time, said second portion of the game play area is larger than the first portion of the game play area, (B) stop the spinning of the second plurality of reels to display a second plurality of symbols, (C) determine a second award amount associated with the displayed second plurality of symbols, and (D) display the determined second award amount. - View Dependent Claims (6, 7)
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8. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) during a first period of time; (i) cause a display device to display a first plurality of reels spinning in a first portion of a game play area, (ii) cause the display device to display a second plurality of reels spinning in a second portion of the game play area, wherein during the first period of time, said second portion of the game play area is smaller than the first portion of the game play area, and (iii) while the second plurality of reels are spinning; (A) stop the spinning of the first plurality of reels to display a plurality of symbols, (B) determine an award amount associated with the displayed plurality of symbols of the stopped first plurality of reels, and (C) cause the display device to display the determined award amount associated with the displayed plurality of symbols of the stopped first plurality of reels, and (b) if a display reconfiguration event occurs, during a second, subsequent period of time; (i) cause the display device to display at least one of the symbols of at least one stopped reel of the first plurality of reels, (ii) cause the display device to display the second plurality of reels spinning, wherein during the second period of time, the second plurality of reels are larger than at least one of the reels of the first plurality of reels, and (iii) stop the spinning of the second plurality of reels to display a plurality of symbols. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) during a first period of time; (i) cause a display device to display a first plurality of reels spinning in a first portion of a game play area, (ii) cause the display device to display a second plurality of reels spinning in a second portion of the game play area, wherein during the first period of time, said second portion of the game play area is smaller than the first portion of the game play area, and (iii) while the second plurality of reels are spinning; (A) stop the spinning of the first plurality of reels to display a first plurality of symbols, (B) determine a first award amount associated with the displayed first plurality of symbols, (C) cause the display device to display the determined first award amount, and (b) if a display reconfiguration event occurs, during a second, subsequent period of time; (i) in the first portion of the game play area, display the stopped first plurality of reels, and (ii) in the second portion of the game play area; (A) cause the display device to display the second plurality of reels spinning, wherein during the second period of time, said second portion of the game play area is larger than the first portion of the game play area, (B) stop the spinning of the second plurality of reels to display a second plurality of symbols, (C) determine a second award amount associated with the displayed second plurality of symbols, and (D) cause the display device to display the determined second award amount. - View Dependent Claims (15, 16, 17, 18)
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Specification