Game with chance element or event simulation
First Claim
Patent Images
1. A method comprising the steps of:
- in a gaming system that has gaming machines that host a plurality of games, at a computer of the gaming system, monitoring play by a plurality of players at the gaming machines, and storing in memory of the computer data describing play of the games by the players; and
making available in nontransitory perceptible form to a player a list of recommendations of games to play, the recommendations computed from the stored data based at least in part on at least one of real-time current play or historical play of multiple games by multiple players; and
ordering the list of recommended games based at least in part on a number of times that an outcome occurs which returns more than a predetermined multiple of an amount bet.
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Abstract
In various embodiments, a player may view a list of popular games.
21 Citations
31 Claims
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1. A method comprising the steps of:
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in a gaming system that has gaming machines that host a plurality of games, at a computer of the gaming system, monitoring play by a plurality of players at the gaming machines, and storing in memory of the computer data describing play of the games by the players; and making available in nontransitory perceptible form to a player a list of recommendations of games to play, the recommendations computed from the stored data based at least in part on at least one of real-time current play or historical play of multiple games by multiple players; and ordering the list of recommended games based at least in part on a number of times that an outcome occurs which returns more than a predetermined multiple of an amount bet. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. One or more nontransitory, computer-readable media, having stored thereon programs to cause one or more computers of a gaming system to:
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to monitor play by a plurality of players at gaming machines of the gaming system that host multiple games, and to store in memory of the computer data describing play of the games by the players; and to make available in perceptible form to a player a list of recommendations of games to play, the recommendations computed from the stored data based at least in part on at least one of real-time current play or historical play of multiple games by multiple players; and to order the list of recommended games based at least in part on a number of times that an outcome occurs which returns more than a predetermined multiple of an amount bet. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A gaming system comprising:
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at least one processor; and memory having instructions stored therein that, when executed by the at least one processor, cause the at least one processor to; monitor play by a plurality of players at gaming machines of the gaming system that host multiple games, and store in the memory data describing play of the games by the players; and make available in perceptible form to a player a list of recommendations of games to play, the recommendations computed from the stored data based at least in part on at least one of real-time current play or historical play of multiple games by multiple players; and order the list of recommended games based at least in part on a number of times that an outcome occurs which returns more than a predetermined multiple of an amount bet. - View Dependent Claims (29, 30, 31)
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Specification