Uses of location tracking in mobile devices
First Claim
1. A system comprising:
- a wagering game machine including at least one processor, and;
a computer readable storage medium having computer usable code executable on the at least one processor, the computer usable program code including code to;
detect that a mobile device is in proximity to the wagering game machine;
receive, from the mobile device, a request to connect with the wagering game machine;
receive player account information, wherein the player account information corresponds to a player account associated with the mobile device;
determine, based on the player account information, that a player associated with the player account previously played a wagering game on the mobile device;
determine, based on the player account information, that when the player previously played the wagering game on the mobile device, the player unlocked content that can be unlocked only by play of the wagering game on a mobile device;
prepare the wagering game including the unlocked content; and
present, on the wagering game machine, the wagering game including the unlocked content.
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Accused Products
Abstract
In some embodiments, a computer-implemented method includes: detecting a plurality of wagering game machines in proximity to the mobile phone, and selecting a first of the plurality of wagering game machines with which to establish a connection. The method can also include requesting the connection with the first of the plurality of wagering game machines, and transmitting, from the mobile phone to the first of the plurality of wagering game machines, player account information for configuring a wagering game. The method can also include receiving, from the first of the plurality of wagering game machines, content indicating a result of the wagering game, and presenting, on the mobile phone, the result of the wagering game.
84 Citations
8 Claims
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1. A system comprising:
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a wagering game machine including at least one processor, and; a computer readable storage medium having computer usable code executable on the at least one processor, the computer usable program code including code to; detect that a mobile device is in proximity to the wagering game machine; receive, from the mobile device, a request to connect with the wagering game machine; receive player account information, wherein the player account information corresponds to a player account associated with the mobile device; determine, based on the player account information, that a player associated with the player account previously played a wagering game on the mobile device; determine, based on the player account information, that when the player previously played the wagering game on the mobile device, the player unlocked content that can be unlocked only by play of the wagering game on a mobile device; prepare the wagering game including the unlocked content; and present, on the wagering game machine, the wagering game including the unlocked content. - View Dependent Claims (2, 3, 4, 5)
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6. A method comprising:
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detecting that a mobile device is in proximity to a wagering game machine; receiving, from the mobile device, a request to connect to the wagering game machine; receiving player account information, wherein the player account information corresponds to a player account associated with the mobile device; determining, based on the player account information, that a player associated with the player account previously played a wagering game on the mobile device; determining, based on the player account information, that when the player previously played the wagering game on the mobile device, the player unlocked content that can be unlocked only by play of the wagering game on a mobile device; preparing the wagering game including the unlocked content; and presenting, on the wagering game machine, the wagering game including the unlocked content. - View Dependent Claims (7, 8)
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Specification