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Systems and methods of object processing in virtual worlds

  • US 8,947,427 B2
  • Filed: 08/20/2012
  • Issued: 02/03/2015
  • Est. Priority Date: 08/18/2011
  • Status: Active Grant
First Claim
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1. A method of arranging objects within a three-dimensional virtual space, the method being performed on a virtual worlds service provider, the method comprising:

  • maintaining, on a virtual worlds service provider comprising one or more computer processors, an instance of a virtual world scene comprising a plurality of objects in a first spatial arrangement;

    identifying a first non-player object of the plurality of objects, the first non-player object having a first spatial position;

    receiving an original spatial position for the first non-player object, the original spatial position identifying a default position to which the first non-player object is to be returned to within the virtual world scene across a plurality of instances of the virtual world scene, the plurality of instances including the maintained instance;

    comparing the first spatial position of the first non-player object to the original spatial position of the first non-player object, said comparing including determining a distance between the first spatial position and the original spatial position;

    computing a transition path for replacing the first non-player object from the first spatial position to the original spatial position, based on the comparison of the first spatial position of the first non-player object and the original spatial position; and

    automatically transitioning the first object based on the computed transition path.

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