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Systems and methods for calibration and biasing for game controller

  • US 8,951,120 B2
  • Filed: 09/11/2012
  • Issued: 02/10/2015
  • Est. Priority Date: 09/19/2011
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving an identification of a first corner of a display screen from a tracked object by associating a first position of the tracked object with the first corner, the associating of the first position with the first corner performed using image data from a capture device, the tracked object configured to be held by a user;

    receiving an identification of a second corner of the display screen from the tracked object by associating a second position of the tracked object with the second corner, the associating of the second position with the second corner performed using image data from the capture device;

    triangulating between the first and second corners and the tracked object to define an angle of movement of the tracked object;

    defining a height at which the tracked object is held by the user based on the angle of movement, the height defined to set a calibration; and

    using the calibration to adjust a motion input provided by the tracked object when utilized by the user,wherein the method is executed by a processor.

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