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System for playing multiplayer games

  • US 8,956,220 B2
  • Filed: 08/07/2012
  • Issued: 02/17/2015
  • Est. Priority Date: 06/29/2012
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • a gaming server hosting a turn of a zero-sum game played by a plurality of players via a plurality of websites, each of the websites having a respective clearing account;

    an application server receiving from the gaming server information regarding the turn of the game, wherein the information indicates for each player (i) the wagering activity of the player during the turn, (ii) any winnings by the player during the turn, and (iii) the website used by the player to play the game during the turn;

    the application server determining for each player a respective player value contribution, wherein determining a player value contribution for a player comprises multiplying a called amount that is based on the wagering activity of the player during the turn by a respective player value indicator associated with the player;

    the application server determining a total player value contribution based on the player value contributions of all of the players who played during the turn;

    the application server determining for each player a respective rake allocation, wherein determining a rake allocation for a player comprises determining the rake allocation based on the player value contribution of the player and the total player contribution; and

    the application server crediting each website'"'"'s clearing account based on the respective rake allocation of each player who used the website to play the game during the turn.

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