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Fill-in-the-blank audio-story engine

  • US 8,961,183 B2
  • Filed: 06/04/2012
  • Issued: 02/24/2015
  • Est. Priority Date: 06/04/2012
  • Status: Active Grant
First Claim
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1. A system for building an audio fill-in-the-blank story, comprising:

  • a game console that includes a main body defining an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons,wherein the microphone is coupled to the game-play controller,wherein the speaker is coupled to the game-play controller,wherein the power supply is coupled to the game-play controller, andwherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button;

    one or more processors; and

    one or more nontransitory computer-readable storage media having computer-executable instructions embodied thereon that, when executed by the one or more processors, cause the one or more processors to perform operations comprising;

    receiving, via the microphone coupled to the game-play controller, multiple audible answers for a single blank within a prerecorded fill-in-the-blank story;

    randomly selecting a specific audible answer from the multiple audible answers for the single blank;

    inserting the specific audible answer into the single blank within the prerecorded fill-in-the-blank story; and

    outputting, via the speaker coupled to the game-play controller, the audio fill-in-the-blank story that includes the specific audible answer inserted into the prerecorded fill-in-the-blank story.

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