Fill-in-the-blank audio-story engine
First Claim
1. A system for building an audio fill-in-the-blank story, comprising:
- a game console that includes a main body defining an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons,wherein the microphone is coupled to the game-play controller,wherein the speaker is coupled to the game-play controller,wherein the power supply is coupled to the game-play controller, andwherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button;
one or more processors; and
one or more nontransitory computer-readable storage media having computer-executable instructions embodied thereon that, when executed by the one or more processors, cause the one or more processors to perform operations comprising;
receiving, via the microphone coupled to the game-play controller, multiple audible answers for a single blank within a prerecorded fill-in-the-blank story;
randomly selecting a specific audible answer from the multiple audible answers for the single blank;
inserting the specific audible answer into the single blank within the prerecorded fill-in-the-blank story; and
outputting, via the speaker coupled to the game-play controller, the audio fill-in-the-blank story that includes the specific audible answer inserted into the prerecorded fill-in-the-blank story.
1 Assignment
0 Petitions
Accused Products
Abstract
Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record and store the user'"'"'s audible responses. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user'"'"'s audio recordings by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user'"'"'s recorded words to match the pitch of the prerecorded story.
11 Citations
20 Claims
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1. A system for building an audio fill-in-the-blank story, comprising:
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a game console that includes a main body defining an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons, wherein the microphone is coupled to the game-play controller, wherein the speaker is coupled to the game-play controller, wherein the power supply is coupled to the game-play controller, and wherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button; one or more processors; and one or more nontransitory computer-readable storage media having computer-executable instructions embodied thereon that, when executed by the one or more processors, cause the one or more processors to perform operations comprising; receiving, via the microphone coupled to the game-play controller, multiple audible answers for a single blank within a prerecorded fill-in-the-blank story; randomly selecting a specific audible answer from the multiple audible answers for the single blank; inserting the specific audible answer into the single blank within the prerecorded fill-in-the-blank story; and outputting, via the speaker coupled to the game-play controller, the audio fill-in-the-blank story that includes the specific audible answer inserted into the prerecorded fill-in-the-blank story. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for building an audio fill-in-the-blank story, comprising:
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a game console; an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons, wherein the microphone is coupled to the game-play controller, wherein the speaker is coupled to the game-play controller, wherein the power supply is coupled to the game-play controller, and wherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button; one or more processors; and one or more nontransitory computer-readable storage media having computer-executable instructions embodied thereon that, when executed by the one or more processors, cause the one or more processors to perform operations comprising; receiving, via the microphone coupled to the game-play controller, multiple audible answers for a single blank within a prerecorded fill-in-the-blank story; randomly selecting a specific audible answer from the multiple audible answers for the single blank; inserting the specific audible answer into the single blank within the prerecorded fill-in-the-blank story; and outputting, via the speaker coupled to the game-play controller, the audio fill-in-the-blank story that includes the specific audible answer inserted into the prerecorded fill-in-the-blank story. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A fill-in-the-blank audio-story game console, comprising;
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a main body defining an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons; wherein the microphone is coupled to the game-play controller; wherein the speaker is coupled to the game-play controller; wherein the power supply is coupled to the game-play controller; wherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button; wherein the game-play controller includes a computing processor and computer storage media having instructions embodied thereon for generating a fill-in-the-blank audio story that when executed performs steps comprising; in response to activation of the question button, audibly outputting a prerecorded question asking for an answer corresponding to a blank within a prerecorded fill-in-the-blank story; in response to activation of the record answer button, recording an audible answer to the prerecorded question; audibly outputting the prerecorded question a second time asking for an additional answer corresponding to the blank within the prerecorded fill-in-the-blank story; in response to an additional activation of the record answer button, recording an additional audible answer to the prerecorded question; randomly selecting a specific user answer from the audible answer and the additional audible answer; inserting the selected specific user answer into the blank within the prerecorded fill-in-the-blank story; and in response to activation of the play-story button, outputting a completed audio fill-in-the-blank story that includes the selected specific user answer inserted into the prerecorded fill-in-the-blank story. - View Dependent Claims (18, 19, 20)
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Specification