Multi-positional three-dimensional controller
First Claim
1. A method to provide input to a game console through a controller, the controller having a handle with a first end and a second end and a spherical input feature connected to the first end of the handle at a pivot point that is disposed along a length axis of the handle, the method comprising:
- detecting an orientation of the controller using motion sensors integrated within the handle of the controller, the detected orientation determining when the controller is to operate in a joystick mode;
detecting sensed contact of the spherical input object to a surface when in the joystick mode, the sensed contact being monitored by a sensor that is in communication with the pivot point;
identifying torque information concerning the spherical input object for movements of the spherical input object relative to the pivot point; and
transmitting the torque information to a game console, the torque information identifying rotation and compression of the spherical object that is mapped to direct interactive control of a program executed by a processor of the game console.
3 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution. And, the processing can be for one or more users connected to interactive applications, in a multi-user gaming, communication and/or interactive application.
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Citations
4 Claims
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1. A method to provide input to a game console through a controller, the controller having a handle with a first end and a second end and a spherical input feature connected to the first end of the handle at a pivot point that is disposed along a length axis of the handle, the method comprising:
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detecting an orientation of the controller using motion sensors integrated within the handle of the controller, the detected orientation determining when the controller is to operate in a joystick mode; detecting sensed contact of the spherical input object to a surface when in the joystick mode, the sensed contact being monitored by a sensor that is in communication with the pivot point; identifying torque information concerning the spherical input object for movements of the spherical input object relative to the pivot point; and transmitting the torque information to a game console, the torque information identifying rotation and compression of the spherical object that is mapped to direct interactive control of a program executed by a processor of the game console. - View Dependent Claims (2, 3, 4)
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Specification