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System and method for improving the graphics performance of hosted applications

  • US 8,961,316 B2
  • Filed: 09/14/2011
  • Issued: 02/24/2015
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A server-based system for hosting applications/video games for a plurality of clients comprising:

  • an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game;

    one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands;

    a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with an interval; and

    a frame processing module to increase the number of scan lines associated with the interval relative to the number of scan lines not associated with the interval to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time when the subset of scan lines stored in the front buffer being associated with the interval is processed.

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