System gaming
First Claim
1. A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device for playing bonus games, wherein the secondary device includes a display and a processor, the method comprising:
- establishing, using a processor, one or more player-associated value accounts;
transferring, using a processor, player-associated value into one of the one or more accounts;
enabling, using a processor, a player to use the player-associated value stored in the account to activate at least one play segment of a bonus game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account;
determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player'"'"'s promotional funds allocation, wherein at least one of the accounts is not affiliated with a casino, wherein one of the accounts is on a first server and another of the accounts is on a second server;
enabling, using a processor, a player to choose which bonus game to play out of a plurality of bonus games after base game play begins, wherein each of the plurality of bonus games may be immediately initiated on demand, and wherein once the player chooses the bonus game to play on demand, the chosen bonus game is immediately presented to the player via the secondary device.
9 Assignments
0 Petitions
Accused Products
Abstract
A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.
246 Citations
18 Claims
-
1. A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device for playing bonus games, wherein the secondary device includes a display and a processor, the method comprising:
-
establishing, using a processor, one or more player-associated value accounts; transferring, using a processor, player-associated value into one of the one or more accounts; enabling, using a processor, a player to use the player-associated value stored in the account to activate at least one play segment of a bonus game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account; determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player'"'"'s promotional funds allocation, wherein at least one of the accounts is not affiliated with a casino, wherein one of the accounts is on a first server and another of the accounts is on a second server; enabling, using a processor, a player to choose which bonus game to play out of a plurality of bonus games after base game play begins, wherein each of the plurality of bonus games may be immediately initiated on demand, and wherein once the player chooses the bonus game to play on demand, the chosen bonus game is immediately presented to the player via the secondary device. - View Dependent Claims (2, 3, 4)
-
-
5. A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor for playing system games, the method comprising:
-
establishing, using a processor, a player-associated value account; transferring, using a processor, promotional value into the account; and enabling, using a processor, a player to use the value stored in the account to activate at least one play segment of a system game displayed on the secondary device, wherein using the value decrements the account; determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player'"'"'s promotional funds allocation, wherein extra data is collected from the player to distribute to a non-affiliated account, wherein one of the accounts is on a first server and another of the accounts is on a second server; enabling, using a processor, a player to choose which system game to play out of a plurality of system games after base game play begins, wherein each of the plurality of system games may be immediately initiated on demand, and wherein once the player chooses the system game to play on demand, the chosen system game is immediately presented to the player via the secondary device. - View Dependent Claims (6, 7, 8, 9, 10)
-
-
11. A method of applying a player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor for playing system games, the method comprising:
-
establishing, using a processor, a player-associated value account; converting, using a processor, a first value type to a second value type; transferring, using a processor, the second value type into the player-associated account as player associated value; and enabling, using a processor, a player to use the player-associated value stored in the account to activate at least one play segment of a system game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account; determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player'"'"'s promotional funds allocation, wherein extra data is collected from the player to distribute to a non-affiliated party, wherein one of the accounts is on a first server and another of the accounts is on a second server; enabling, using a processor, a player to choose which system game to play out of a plurality of system games after base game play begins, wherein each of the plurality of system games may be immediately initiated on demand, and wherein once the player chooses the system game to play on demand, the chosen system game is immediately presented to the player via the secondary device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
-
Specification