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System gaming

  • US 8,961,317 B2
  • Filed: 11/15/2011
  • Issued: 02/24/2015
  • Est. Priority Date: 09/07/2005
  • Status: Active Grant
First Claim
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1. A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device for playing bonus games, wherein the secondary device includes a display and a processor, the method comprising:

  • establishing, using a processor, one or more player-associated value accounts;

    transferring, using a processor, player-associated value into one of the one or more accounts;

    enabling, using a processor, a player to use the player-associated value stored in the account to activate at least one play segment of a bonus game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account;

    determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player'"'"'s promotional funds allocation, wherein at least one of the accounts is not affiliated with a casino, wherein one of the accounts is on a first server and another of the accounts is on a second server;

    enabling, using a processor, a player to choose which bonus game to play out of a plurality of bonus games after base game play begins, wherein each of the plurality of bonus games may be immediately initiated on demand, and wherein once the player chooses the bonus game to play on demand, the chosen bonus game is immediately presented to the player via the secondary device.

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