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User movement interpretation in computer generated reality

  • US 8,966,400 B2
  • Filed: 06/07/2010
  • Issued: 02/24/2015
  • Est. Priority Date: 06/07/2010
  • Status: Active Grant
First Claim
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1. A method for interpret user movement in computer generated reality, the method comprising:

  • receiving, by a processor, movement data relating to movement of a user interface;

    defining, by the processor, a coordinate system based on the movement data;

    the three dimensional coordinate system including a first, second and third dimension, and the three dimensional coordinate system including a cube having six sides, each side having a center and four respective edges;

    mapping, by the processor, the movement data to the three dimensional coordinate system to produce mapped movement data;

    determining, by the processor, a start location, a final location, a path between the start and final location, and at least one intermediate location between the start location and the final location along the path, of the mapped movement data in the coordinate system, the final location representing a change in user movement from the start location in the first dimension, in the second dimension and in the third dimension, wherein a first line between the start location and the intermediate location is different from a second line between the start location and the final location;

    determining, by the processor, a feature of the mapped movement data based on the path, the mapped movement data, a first intersection between one of the edges of the cube and the mapped movement data, a second intersection between one of the centers of one of the sides of the cube in the coordinate system and the mapped movement data, and a difference between the start location and the final location; and

    mapping, by the processor, the feature to a code.

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