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Methods and systems for interfacing with a third-party application

  • US 8,968,077 B2
  • Filed: 05/05/2009
  • Issued: 03/03/2015
  • Est. Priority Date: 04/13/2006
  • Status: Active Grant
First Claim
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1. A system for interfacing with a third-party application, said system comprising:

  • a third-party device;

    a server-based system configured to communicate with said third-party device wherein said server-based system includes a media manager server and a content approval server configured to receive a request to approve content of a product or service from the third party device, said content approval server configured to approve the content based on a set of policies developed by a gaming device user or a regulatory authority, a specific command including the request to approve the content, and said media manager server configured to create an event identification (ID) of the content upon receiving a determination from said content approval server that the content is approved;

    a gaming device configured to communicate with said server-based system to display the approved content of the product or service, said gaming device configured to generate an outcome of a wager-based game independent of the content that is displayed;

    a floor controller; and

    wherein said third-party device is configured to send a triggerevent command including priority for displaying the content, the event ID and a gaming device ID identifying said gaming device to said media manager server,said media manager server configured to determine whether the event ID is valid upon receiving the event ID from said third-party device,said media manager server configured to access the content corresponding to the event ID upon determining that the event ID is valid,said media manager server configured to send the triggerevent command and the content to said floor controller,said floor controller configured to send the triggerevent command and the event representation to said gaming device having the gaming device ID, andsaid gaming device configured to display the content upon receiving the triggerevent command based on the priority.

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