Entertainment device, system, and method
First Claim
1. An entertainment device comprising:
- an image receiver operable to receive, from a video camera, images captured by the video camera;
display logic, connectable to a display, for displaying the images captured by the video camera, together with one or more selection icons, each selection icon corresponding to a game object;
an image processor operable to detect the presence and position of an augmented reality marker in images received from the camera;
a detector operable to detect the presence of the augmented reality marker at an image position corresponding to a selection icon for at least a predetermined selection time period; and
associating logic, responsive to such a detection, operable to associate the game object corresponding to the one of the selection icons with the augmented reality marker, so that the display logic displays the game object so as to move the game object with the detected position of the augmented reality marker;
in which, if the detector detects the presence of the augmented reality marker for at least a second predetermined period of time at an image position corresponding to a second one of the selection icons which is different from the selection icon corresponding to the object currently associated with the augmented reality marker, the associating logic is operable to disassociate the augmented reality marker from the previous game object, and to associate the augmented reality marker with a new game object corresponding to the second one of the selection icons; and
in which the second predetermined time period is different from the predetermined selection time period.
2 Assignments
0 Petitions
Accused Products
Abstract
An entertainment device comprises an image receiver operable to receive, from a video camera, images captured therefrom, and display logic for displaying the images captured by the video camera together with one or more selection icons. Each selection icon corresponds to a game object. The entertainment device further comprises an image processor for detecting the presence and position of an augmented reality marker in images received from the camera, a detector for detecting the presence of an augmented reality marker at an image position corresponding to a selection icon for at least a predetermined selection time period, and associating logic, responsive to such a detection, for associating the game object corresponding to the first one of the selection icons with the augmented reality marker, so that the display logic displays the game object so as to move the game object with the detected position of the augmented reality marker.
11 Citations
11 Claims
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1. An entertainment device comprising:
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an image receiver operable to receive, from a video camera, images captured by the video camera; display logic, connectable to a display, for displaying the images captured by the video camera, together with one or more selection icons, each selection icon corresponding to a game object; an image processor operable to detect the presence and position of an augmented reality marker in images received from the camera; a detector operable to detect the presence of the augmented reality marker at an image position corresponding to a selection icon for at least a predetermined selection time period; and associating logic, responsive to such a detection, operable to associate the game object corresponding to the one of the selection icons with the augmented reality marker, so that the display logic displays the game object so as to move the game object with the detected position of the augmented reality marker; in which, if the detector detects the presence of the augmented reality marker for at least a second predetermined period of time at an image position corresponding to a second one of the selection icons which is different from the selection icon corresponding to the object currently associated with the augmented reality marker, the associating logic is operable to disassociate the augmented reality marker from the previous game object, and to associate the augmented reality marker with a new game object corresponding to the second one of the selection icons; and in which the second predetermined time period is different from the predetermined selection time period. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An entertainment system comprising:
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a video camera; a display operable to display images captured by the camera; and an entertainment including; an image receiver operable to receive, from a video camera, images captured by the video camera; display logic, connectable to a display, for displaying the images captured by the video camera, together with one or more selection icons, each selection icon corresponding to a game object; an image processor operable to detect the presence and position of an augmented reality marker in images received from the camera; a detector operable to detect the presence of the augmented reality marker at an image position corresponding to a selection icon for at least a predetermined selection time period; and associating logic, responsive to such a detection, operable to associate the game object corresponding to the one of the selection icons with the augmented reality marker, so that the display logic displays the game object so as to move the game object with the detected position of the augmented reality marker; in which, if the detector detects the presence of the augmented reality marker for at least a second predetermined period of time at an image position corresponding to a second one of the selection icons which is different from the selection icon corresponding to the object currently associated with the augmented reality marker, the associating logic is operable to disassociate the augmented reality marker from the previous game object, and to associate the augmented reality marker with a new game object corresponding to the second one of the selection icons; and in which the second predetermined time period is different from the predetermined selection time period.
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10. An entertainment method comprising:
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receiving, from a video camera, images captured by the video camera; displaying, on a display, the images captured by the video camera, together with one or more selection icons, each selection icon corresponding to a game object; detecting the presence and position of an augmented reality marker in images received from the camera; detecting the presence of the augmented reality marker at an image position corresponding to one of the selection icons for at least a predetermined period of time; and in response to such a detection, displaying the game object on the display, and associating the game object corresponding to that selection icon with the augmented reality marker, so that the game object moves with the detected position of the augmented reality marker; in which, if the presence of the augmented reality marker is detected for at least a second predetermined period of time at an image position corresponding to a second one of the selection icons which is different from the selection icon corresponding to the object currently associated with the augmented reality marker; disassociating the augmented reality marker from the previous game object, and associating the augmented reality marker with a new game object corresponding to the second one of the selection icons; and in which the second predetermined time period is different from the predetermined selection time period.
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11. A tangible, non-transitory computer readable medium recorded with a computer program, the computer program, when executed by a processor, causing the processor to implement an entertainment method, the entertainment method comprising:
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receiving, from a video camera, images captured by the video camera; displaying, on a display, the images captured by the video camera, together with one or more selection icons, each selection icon corresponding to a game object; detecting the presence and position of an augmented reality marker in images received from the camera; detecting the presence of the augmented reality marker at an image position corresponding to one of the selection icons for at least a predetermined period of time; and in response to such a detection, displaying the game object on the display, and associating the game object corresponding to that selection icon with the augmented reality marker, so that the game object moves with the detected position of the augmented reality marker; in which, if the presence of the augmented reality marker is detected for at least a second predetermined period of time at an image position corresponding to a second one of the selection icons which is different from the selection icon corresponding to the object currently associated with the augmented reality marker; disassociating the augmented reality marker from the previous game object, and associating the augmented reality marker with a new game object corresponding to the second one of the selection icons; and in which the second predetermined time period is different from the predetermined selection time period.
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Specification