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Defining new rules for validation of network devices

  • US 8,972,364 B2
  • Filed: 01/07/2014
  • Issued: 03/03/2015
  • Est. Priority Date: 03/20/2006
  • Status: Active Grant
First Claim
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1. A method for validating devices in a gaming network, the method comprising:

  • maintaining in memory game play history for each of a plurality of game players in the gaming network, wherein each game player is assigned to a list of trustworthy game players or a list of cheating game players based on the stored game play history of the game player;

    sending one or more queries to one of the game players over a communication network, wherein each query is directed at gathering data regarding a game device associated with the game player; and

    executing instructions stored in memory, wherein execution of the instructions by a processor;

    updates the list of trustworthy game players or the list of cheating game players based on whether a valid query response has been received from the game player within the predetermined period of time, andadjusts timing of monitoring by a monitoring module of subsequent game play data from the game player, the adjustment based on whether the game player appears on the list of trustworthy game players or the list of cheating game players.

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