Electronic gaming platform having shared and private screens
First Claim
1. A computer readable medium containing gaming program having executable instructions that, when executed by an electronic system, causes the system to enable one or more players to play a game interactively by perform the tasks comprising:
- cause a main console to initiate a game, manage the game flow according to game rules, and update the game status;
display a public portion of the game on a main monitor coupled to the main console;
display a private portion of the game on a terminal monitor of a mobile terminal;
receive user input at the mobile terminal;
exchange wireless communication between the main console and the mobile terminal; and
,further comprising causing the system to perform the tasks;
selectively displaying on a secondary monitor at least one of;
duplicate of the public portion of the game that is displayed on the main monitor;
part of the public portion of the game that is displayed on the main monitor;
or, part of the public portion of the game that is different from that displayed on the main monitor.
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Accused Products
Abstract
An electronic gaming system configured for executing an electronic game on a plurality of terminals, each terminal having a corresponding monitor the electronic game having a public portion and a private portion, wherein when the electronic gaming system is executed by the terminals, it causes the terminals to display the public portion of the game on one of the terminal'"'"'s monitor; display a private portion of the game to on the other terminals monitors; enable wireless communication between the terminals; and manage flow of the game according to game rules and the wireless communication.
55 Citations
28 Claims
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1. A computer readable medium containing gaming program having executable instructions that, when executed by an electronic system, causes the system to enable one or more players to play a game interactively by perform the tasks comprising:
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cause a main console to initiate a game, manage the game flow according to game rules, and update the game status; display a public portion of the game on a main monitor coupled to the main console; display a private portion of the game on a terminal monitor of a mobile terminal; receive user input at the mobile terminal; exchange wireless communication between the main console and the mobile terminal; and
,further comprising causing the system to perform the tasks;
selectively displaying on a secondary monitor at least one of;
duplicate of the public portion of the game that is displayed on the main monitor;
part of the public portion of the game that is displayed on the main monitor;
or, part of the public portion of the game that is different from that displayed on the main monitor.
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2. A computer readable medium containing gaming program having executable instructions that, when executed by an electronic system, causes the system to enable one or more players to play a game interactively by perform the tasks comprising:
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cause a main console to initiate a game, manage the game flow according to game rules, and update the game status; display a public portion of the game on a main monitor coupled to the main console; display a private portion of the game on a terminal monitor of a mobile terminal; receive user input at the mobile terminal; exchange wireless communication between the main console and the mobile terminal; and
,further comprising causing the system to perform the tasks;
cause the main console to connect to a secondary console and instruct the secondary console to display part of the public portion of the game on a secondary monitor, such that the main monitor and the secondary monitor together create a bigger view of the public portion of the game.
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3. A computer readable medium containing gaming program having executable instructions that, when executed by an electronic system, causes the system to enable one or more players to play a game interactively by perform the tasks comprising:
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cause a main console to initiate a game, manage the game flow according to game rules, and update the game status; display a public portion of the game on a main monitor coupled to the main console; display a private portion of the game on a terminal monitor of a mobile terminal; receive user input at the mobile terminal; exchange wireless communication between the main console and the mobile terminal; and
,further comprising causing the system to perform the tasks;
upon initiating a game, cause the main console to determine whether the mobile terminal has previously participated in the game and, if so, interrogating a memory for remaining assets and sending to the mobile terminal an update of the remaining assets. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A computer readable medium containing gaming program having executable instructions that, when executed by an electronic system, causes the system to enable one or more players to play a game interactively by perform the tasks comprising:
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cause a main console to initiate a game, manage the game flow according to game rules, and update the game status; display a public portion of the game on a main monitor coupled to the main console; display a private portion of the game on a terminal monitor of a mobile terminal; receive user input at the mobile terminal; exchange wireless communication between the main console and the mobile terminal; and
,further comprising causing the system to perform the tasks;
cause the terminal to selectively operate in a game mode and control mode, wherein in a game mode a user'"'"'s input to the terminal affects objects on the terminal and in a control mode the user'"'"'s input to the terminal controls objects on the main console. - View Dependent Claims (21)
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22. A computer readable medium containing gaming program having executable instructions that, when executed by an electronic system, causes the system to enable one or more players to play a game interactively by perform the tasks comprising:
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cause a main console to initiate a game, manage the game flow according to game rules, and update the game status; display a public portion of the game on a main monitor coupled to the main console; display a private portion of the game on a terminal monitor of a mobile terminal; receive user input at the mobile terminal; exchange wireless communication between the main console and the mobile terminal; and
,further comprising causing the system to perform the tasks;
cause the main console to receive a transmission from a physical gadget equipped with a transmission device, and to advance the game according to the transmission. - View Dependent Claims (23)
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24. An electronic gaming system having a board subsystem and a terminal subsystem and configured for executing an electronic game on a plurality of terminals, each terminal having a corresponding monitor, the electronic game having a public portion and a private portion, wherein when the electronic gaming system is executed by the terminals, it causes the terminals to perform the tasks comprising:
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operate the board subsystem on selected one of the terminals and display the public portion of the game on the selected one of the terminal'"'"'s monitor; operate the terminal subsystem on the remaining plurality of terminals and display a private portion of the game on plurality of monitors, each one of the plurality of monitors coupled to one of the plurality of remaining terminals; enable wireless communication between the plurality of terminals; and manage flow of the game according to game rules and the wireless communication, and, further comprising causing the system to perform the tasks;
upon initiating a game, cause the main console to determine whether the mobile terminal has previously participated in the game and, if so, interrogating a memory for remaining assets and sending to the mobile terminal an update of the remaining assets. - View Dependent Claims (25, 26, 27, 28)
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Specification