Combined behavior schedules of reinforcement system
First Claim
1. A method of operating a device to modify a behavior of a user, wherein said behavior comprises the rate of inputs provided by the user, the method comprising:
- initiating authorization at an authorizing device, said authorizing device comprises at least one of a token receipt slot, and wherein said initiating comprises inputting a token via said token receipt slot;
receiving a plurality of inputs from the user at a user input device, wherein said user input device comprises a control device and an amplifying device, said amplifying device, when activated by the user, is adapted to multiply the user'"'"'s input received at the control device;
calculating a time-based frequency of inputs from said plurality of inputs using a processor circuit operable to receive said plurality of inputs from said user input device, wherein said processor circuit is in communication with a memory that stores at least two predetermined thresholds, a first threshold and a second threshold;
determining, using said processor circuit, a positive game result of said inputs according to a variable interval schedule of reinforcement only when said time-based frequency of inputs is above one or more of said predetermined thresholds, wherein said determining comprises;
comparing said time-based frequency of inputs against said predetermined thresholds using said processor circuit, wherein;
if the time-based frequency of inputs is greater than the first threshold but less than the second threshold, determine an unmodified positive game result; and
if the time-based frequency of the inputs is greater than both the first threshold and the second threshold, determine a modified positive game result;
wherein said variable interval schedule of reinforcement comprises a plurality of varied time intervals with a specified average time interval, and causes a reduced average time between positive game results as the time-based frequency of inputs is above one or more of the predetermined thresholds; and
providing said positive game result to said user.
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Abstract
A device and method of operating a device to modify the rate of behavior of a user and a method of operating the device which may be a gaming device. The gaming device comprises a display, an input device, a timer and a processor circuit in communication with the display, the input device and the timer. The processor circuit calculates a rate of inputs from the input device and compares the rate of inputs against a predetermined threshold and determines a game result utilizing a variable interval schedule of reinforcement when the rate is above a predetermined threshold and causes the display to display a game result to the user. The method comprises receiving a plurality of inputs from the user at a user input device, calculating a rate of input from the plurality of inputs, determining a result from the inputs utilizing a combined differential reinforcement of high rate schedule of reinforcement and a variable interval schedule of reinforcement and providing the result to the user.
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Citations
14 Claims
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1. A method of operating a device to modify a behavior of a user, wherein said behavior comprises the rate of inputs provided by the user, the method comprising:
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initiating authorization at an authorizing device, said authorizing device comprises at least one of a token receipt slot, and wherein said initiating comprises inputting a token via said token receipt slot; receiving a plurality of inputs from the user at a user input device, wherein said user input device comprises a control device and an amplifying device, said amplifying device, when activated by the user, is adapted to multiply the user'"'"'s input received at the control device; calculating a time-based frequency of inputs from said plurality of inputs using a processor circuit operable to receive said plurality of inputs from said user input device, wherein said processor circuit is in communication with a memory that stores at least two predetermined thresholds, a first threshold and a second threshold; determining, using said processor circuit, a positive game result of said inputs according to a variable interval schedule of reinforcement only when said time-based frequency of inputs is above one or more of said predetermined thresholds, wherein said determining comprises; comparing said time-based frequency of inputs against said predetermined thresholds using said processor circuit, wherein; if the time-based frequency of inputs is greater than the first threshold but less than the second threshold, determine an unmodified positive game result; and
if the time-based frequency of the inputs is greater than both the first threshold and the second threshold, determine a modified positive game result;wherein said variable interval schedule of reinforcement comprises a plurality of varied time intervals with a specified average time interval, and causes a reduced average time between positive game results as the time-based frequency of inputs is above one or more of the predetermined thresholds; and providing said positive game result to said user. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming device comprising:
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a display; an authorizing device for initiating authorization, said authorizing device comprises at least one of a token receipt slot, and wherein said initiating comprises inputting a token via said token receipt slot; an input device for receiving inputs from a user, said input device comprises a control device and an amplifying device, wherein said amplifying device, when activated by the user, is adapted to multiply the user'"'"'s input received at the control device; a timer; a memory for storing at least two predetermined thresholds, a first threshold and a second threshold; a processor circuit for calculating a time-based frequency of inputs from said input device, wherein said processor circuit is in communication with said display, said authorizing device, said input device, said timer and said memory, wherein said processor circuit is configured for determining a positive game result of said inputs by utilizing at least one variable interval schedule of reinforcement only when said time-based frequency is above one or more of said predetermined thresholds, wherein said determining comprises; comparing said time-based frequency of inputs against said predetermined thresholds using said processor circuit, wherein; if the time-based frequency of inputs is greater than the first threshold but less than the second threshold, determine an unmodified positive game result; and
if the time-based frequency of inputs is greater than both the first threshold and the second threshold, determine a modified positive game result;wherein said variable interval schedule of reinforcement comprises a plurality of varied time intervals with a specified average time interval, and causes a reduced average time between positive game results as the time-based frequency of the inputs is above one or more of the predetermined thresholds; and said processor circuit being operable to cause said display to display said positive game result to said user. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14)
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Specification