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Combined behavior schedules of reinforcement system

  • US 8,974,286 B2
  • Filed: 05/22/2009
  • Issued: 03/10/2015
  • Est. Priority Date: 05/22/2009
  • Status: Active Grant
First Claim
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1. A method of operating a device to modify a behavior of a user, wherein said behavior comprises the rate of inputs provided by the user, the method comprising:

  • initiating authorization at an authorizing device, said authorizing device comprises at least one of a token receipt slot, and wherein said initiating comprises inputting a token via said token receipt slot;

    receiving a plurality of inputs from the user at a user input device, wherein said user input device comprises a control device and an amplifying device, said amplifying device, when activated by the user, is adapted to multiply the user'"'"'s input received at the control device;

    calculating a time-based frequency of inputs from said plurality of inputs using a processor circuit operable to receive said plurality of inputs from said user input device, wherein said processor circuit is in communication with a memory that stores at least two predetermined thresholds, a first threshold and a second threshold;

    determining, using said processor circuit, a positive game result of said inputs according to a variable interval schedule of reinforcement only when said time-based frequency of inputs is above one or more of said predetermined thresholds, wherein said determining comprises;

    comparing said time-based frequency of inputs against said predetermined thresholds using said processor circuit, wherein;

    if the time-based frequency of inputs is greater than the first threshold but less than the second threshold, determine an unmodified positive game result; and

    if the time-based frequency of the inputs is greater than both the first threshold and the second threshold, determine a modified positive game result;

    wherein said variable interval schedule of reinforcement comprises a plurality of varied time intervals with a specified average time interval, and causes a reduced average time between positive game results as the time-based frequency of inputs is above one or more of the predetermined thresholds; and

    providing said positive game result to said user.

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