Integrating social contact identifiers into wagering games
First Claim
1. A computer-implemented method comprising:
- determining a first player account and one or more other player accounts that are social contacts of the first player account;
detecting, during a wagering game, an event triggering use of a social contact identifier in the wagering game;
selecting, from the one or more other player accounts, a second player account;
determining a social contact identifier associated with the second player account; and
via at least one or more processors, providing the social contact identifier associated with the second player account to represent at least a portion of a game play element of the wagering game.
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Accused Products
Abstract
Described herein are processes and devices that integrate social contact identifiers into wagering games. Some embodiments include providing game play elements configured for use in presentation of possible outcomes for a wagering game, wherein the wagering game is associated with a first player account stored on an account server. Some embodiments further include selecting, via one or more processors, a second player account indicated in the first player account as a social contact of a player associated with the first player account. Some embodiments further include, via at least one of the one or more processors, providing a social contact identifier of the second player account for use in the wagering game to represent at least a portion of at least one of the game play elements.
76 Citations
22 Claims
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1. A computer-implemented method comprising:
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determining a first player account and one or more other player accounts that are social contacts of the first player account; detecting, during a wagering game, an event triggering use of a social contact identifier in the wagering game; selecting, from the one or more other player accounts, a second player account; determining a social contact identifier associated with the second player account; and via at least one or more processors, providing the social contact identifier associated with the second player account to represent at least a portion of a game play element of the wagering game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. One or more non-transitory machine-readable storage devices having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising:
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determining a first player account and one or more other player accounts that are social contacts of the first player account; detecting, during a wagering game, an event triggering use of a social contact identifier in the wagering game; selecting, from the one or more other player accounts, a second player account; determining a social contact identifier associated with the second player account; providing the social contact identifier associated with the second player account for use instead of a game play element of the wagering game, wherein use of the social contact identifier instead of the game play element of the wagering game represents a change to an outcome of the wagering game. - View Dependent Claims (11, 12, 13, 14)
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15. A system comprising:
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at least one processor; and at least one memory unit configured to store instructions, wherein the instructions, when executed by the at least one processors, cause the system to detect a first outcome for a wagering game, wherein the wagering game includes at least one game play element configured for use in presentation of the first outcome for the wagering game, wherein the wagering game is associated with a first player account, select a second player account indicated in the first player account as a social contact of a player associated with the first player account, and replace the at least one game play element with a social contact identifier of the second player account such that the first outcome changes to a second outcome different from the first outcome. - View Dependent Claims (16, 17, 18)
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19. An apparatus comprising:
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at least one processor; and a memory unit configured to store instructions which, when executed by the at least one processor, cause the apparatus to determine a first player account and one or more other player accounts that are social contacts of the first player account, detect, during a wagering game, an event triggering use of a social contact identifier in the wagering game, select, from the one or more other player accounts, a second player account, determine a social contact identifier associated with the second player account, and integrate the social contact identifier associated with the second player account with at least one game play element configured for use in presentation of an outcome of the wagering game. - View Dependent Claims (20, 21, 22)
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Specification