Intelligent game system including intelligent foldable three-dimensional terrain
First Claim
1. An intelligent game system comprising:
- a. a game board comprising one or more game board sensors;
b. one or more game pieces each comprising game piece object information capable of being read by the game board sensors;
c. one or more three-dimensional objects each having a hollow body including a plurality of levels and one or more object sensors, wherein the plurality of levels are positioned on the hollow body, wherein an inner level of the levels is positioned within a hollow portion of the hollow body and an elevated level of the levels is positioned such that when one of the three-dimensional objects is on top of the game board the elevated level is substantially elevated above the game board;
d. interface electronics coupled to receive the game piece object information from each game board sensor;
e. a controller coupled to receive the game piece object information of each game board sensor from the interface electronics, and to associate the game piece object information with a portion of an image;
f. a non-transitory storage media, programmed with instructions for implementing a game, and configured to be read by the controller; and
g. a projector, coupled to receive image information from the controller, wherein the projector receives image information from the controller and projects the image onto the surface of the game board sensors based on the image information received from the controller;
wherein the one or more object sensors are configured to sense the one or more game pieces when the one or more game pieces are positioned on the plurality of levels of the three-dimensional object; and
wherein the one or more object sensors are configured to sense the one or more game pieces when one or more game pieces are positioned within the inner level within the hollow portion of the hollow body of the three-dimensional object.
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Accused Products
Abstract
An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
135 Citations
14 Claims
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1. An intelligent game system comprising:
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a. a game board comprising one or more game board sensors; b. one or more game pieces each comprising game piece object information capable of being read by the game board sensors; c. one or more three-dimensional objects each having a hollow body including a plurality of levels and one or more object sensors, wherein the plurality of levels are positioned on the hollow body, wherein an inner level of the levels is positioned within a hollow portion of the hollow body and an elevated level of the levels is positioned such that when one of the three-dimensional objects is on top of the game board the elevated level is substantially elevated above the game board; d. interface electronics coupled to receive the game piece object information from each game board sensor; e. a controller coupled to receive the game piece object information of each game board sensor from the interface electronics, and to associate the game piece object information with a portion of an image; f. a non-transitory storage media, programmed with instructions for implementing a game, and configured to be read by the controller; and g. a projector, coupled to receive image information from the controller, wherein the projector receives image information from the controller and projects the image onto the surface of the game board sensors based on the image information received from the controller; wherein the one or more object sensors are configured to sense the one or more game pieces when the one or more game pieces are positioned on the plurality of levels of the three-dimensional object; and wherein the one or more object sensors are configured to sense the one or more game pieces when one or more game pieces are positioned within the inner level within the hollow portion of the hollow body of the three-dimensional object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A three-dimensional object for use with a game board having one or more game board sensors, the three-dimensional object comprising:
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a. a planar body having one or more fasteners; b. one or more object sensors within the body; c. object information capable of being read by the one or more game board sensors, wherein the object information comprises an object identifier that uniquely identifies the three-dimensional object such that three dimensional object is able to be distinguished from other three-dimensional object of the same type; and d. one or more folding lines formed by a flexible portion of the body; wherein the fasteners and the folding lines are positioned along the body such that when folded along the folding lines and held together by the fasteners, the three-dimensional object forms a predetermined non-flat shape having a hollow body, and further wherein the non-flat shape comprises a plurality of levels positioned on the hollow body, wherein an inner level of the levels is positioned within a hollow portion of the hollow body and an elevated level of the levels is positioned such that when the three-dimensional object is on top of the game board in the non-flat shape, the elevated level is substantially elevated above the game board; wherein the one or more object sensors are configured to sense the one or more game pieces when the one or more game pieces are positioned on the plurality of levels of the three-dimensional object; and wherein the one or more object sensors are configured to sense the one or more game pieces when one or more game pieces are positioned within the inner level within the hollow portion of the hollow body of the three-dimensional object. - View Dependent Claims (14)
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Specification