Computer readable storage medium having game program stored thereon and game apparatus
First Claim
1. A non-transitory computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from a predetermined detection unit for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to perform:
- posture/motion information obtaining for repeatedly obtaining posture/motion information detected by the detection unit;
power value calculation for calculating power value data, which is a parameter representing a power to be given to the object, based on the posture/motion information;
braking value calculation for calculating braking value data representing a braking power applied on the input device by causing the motion of the input device to stop suddenly, based on the posture/motion information; and
object moving for moving the object based on the power value data until a predetermined condition related to said braking value data is satisfied, and moving the object based on the power value data and the braking value data after the predetermined condition is satisfied.
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Accused Products
Abstract
Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
41 Citations
21 Claims
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1. A non-transitory computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from a predetermined detection unit for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to perform:
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posture/motion information obtaining for repeatedly obtaining posture/motion information detected by the detection unit; power value calculation for calculating power value data, which is a parameter representing a power to be given to the object, based on the posture/motion information; braking value calculation for calculating braking value data representing a braking power applied on the input device by causing the motion of the input device to stop suddenly, based on the posture/motion information; and object moving for moving the object based on the power value data until a predetermined condition related to said braking value data is satisfied, and moving the object based on the power value data and the braking value data after the predetermined condition is satisfied. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 21)
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18. A game apparatus for moving an object in a virtual space based on posture/motion information obtained from a predetermined detection unit for detecting a posture or a motion of an input device operated by a user, the game apparatus comprising:
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a posture/motion information obtaining unit for repeatedly obtaining posture/motion information detected by the detection unit; a power value calculation unit for calculating power value data, which is a parameter representing a power to be given to the object, based on the posture/motion information; a braking value calculation unit for calculating braking value data representing a braking power applied on the input device by causing the motion of the input device to stop suddenly, based on the posture/motion information; and an object moving unit for moving the object based on the power value data until a predetermined condition related to said braking value data is satisfied, and moving the object based on the power value data and the braking value data after the predetermined condition is satisfied.
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19. A method for moving an object in a virtual space of a game based on posture/motion information obtained from a predetermined detection unit for detecting a posture or a motion of an input device operated by a user, the method comprising:
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repeatedly obtaining posture/motion information detected by the detection unit; calculating, using one or more computer processors, power value data, which is a parameter representing a power to be given to the object, based on the obtained posture/motion information; calculating braking value data representing a braking power applied on the input device by causing the motion of the input device to stop suddenly, based on the obtained posture/motion information; and moving the object based on the power value data until a predetermined condition related to said braking value data is satisfied, and moving the object based on the power value data and the braking value data after the predetermined condition is satisfied.
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20. An information processing system including an input device for moving an object in a virtual space of a game based on posture/motion information obtained from a predetermined detection unit for detecting a posture or a motion of the input device operated by a user, comprising:
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a predetermined detection unit; and a processing system, including one or more computer processors, configured to; repeatedly obtain posture/motion information detected by the detection unit; calculate, using the one or more computer processors, power value data, which is a parameter representing a power to be given to the object, based on the obtained posture/motion information; calculate braking value data representing a braking power applied on the input device by causing the motion of the input device to stop suddenly, based on the obtained posture/motion information; and move the object based on the power value data until a predetermined condition related to said braking value data is satisfied, and moving the object based on the power value data and the braking value data after the predetermined condition is satisfied.
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Specification