Network gaming architecture, gaming systems, and related methods
First Claim
1. A gaming system for enabling secure on-line gaming through a client server, the gaming system comprising:
- a gaming platform to communicate with the client server to support play of a wagering game by an end user, the gaming platform comprising;
a game rules server that administers a set of game rules for the wagering game;
a deck server that is distinct and separate from the game rules server and that randomly selects game pieces in response to requests from the game rules server; and
a first firewall to prevent unauthorized access to the deck server, wherein the first firewall receives at least communication signals sent to the deck server from the game rules server.
17 Assignments
0 Petitions
Accused Products
Abstract
A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access. Communication between the deck server and the game rules server may be encrypted to provide additional protection.
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Citations
24 Claims
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1. A gaming system for enabling secure on-line gaming through a client server, the gaming system comprising:
a gaming platform to communicate with the client server to support play of a wagering game by an end user, the gaming platform comprising; a game rules server that administers a set of game rules for the wagering game; a deck server that is distinct and separate from the game rules server and that randomly selects game pieces in response to requests from the game rules server; and a first firewall to prevent unauthorized access to the deck server, wherein the first firewall receives at least communication signals sent to the deck server from the game rules server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A gaming system for enabling secure on-line gaming through a client server, the gaming system comprising:
a gaming platform to communicate with the client server to support play of a wagering game by an end user, the gaming platform comprising; a game rules server that administers a set of game rules for the wagering game; a deck server that randomly selects game pieces in response to requests from the game rules server; an asset server that stores game assets and communicates the game assets to the client server, wherein the asset server is not subject to compliance requirements of a gaming regulating authority; and a first firewall to prevent unauthorized access to said deck server, wherein the first firewall receives at least communication signals sent to the deck server from the game rules server.
Specification