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Casino patron tracking and information use

  • US 8,979,646 B2
  • Filed: 11/30/2006
  • Issued: 03/17/2015
  • Est. Priority Date: 06/12/2002
  • Status: Active Grant
First Claim
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1. A method comprising:

  • (A) receiving at a server, said server comprising a database, personal information associated with multiple persons in a gaming establishment;

    (B) causing the server to store in the database;

    (a) said received personal information;

    (b) for each of a plurality of different entertainment resources, one or more resource metadata values that characterize said entertainment resource;

    (c) for each of a plurality of different demographic categories, at least one demographic characteristic associated with said demographic category; and

    (d) for each demographic category, for each resource metadata value of each entertainment resource, a resource weight representing a relevancy of said resource metadata value to said demographic category;

    (C) receiving at the server an identification of at least one personal characteristic of a first one of the persons in the gaming establishment;

    (D) receiving at the server a location of the first person within the gaming establishment; and

    (E) for the first person, in real-time;

    (a) causing the server to compare the identified at least one personal characteristic of the first person with the at least one demographic characteristic of one or more of the demographic categories;

    (b) based on said comparison, causing the server to assign the first person to one of the demographic categories;

    (c) causing the server to, for each of a plurality of the entertainment resources, determine a desirability ranking for said entertainment resource by;

    (i) for each resource metadata value associated with said entertainment resource, multiplying said resource metadata value by the resource weight of the assigned demographic category associated with said resource metadata value; and

    (ii) summing the products of said multiplications;

    (d) causing the server to select a tailored offer for the first person from the plurality of the entertainment resources based on the determined desirability rankings, wherein the selected tailored offer comprises at least one of the entertainment resources having the highest desirability rankings;

    (e) causing the server to select one of a plurality of different devices based on the location of the first person; and

    (f) causing the selected device to provide the selected tailored offer to the first person.

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