System and method for display of multiple data channels on a single haptic display
First Claim
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1. A method of producing a haptic effect comprising:
- receiving a first input signal from a virtual simulation or animation;
receiving a second input signal from the virtual simulation or animation;
if the second input signal has a lower priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of perception;
if the second input signal has a higher priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of attention break-in;
applying a drive signal to a haptic output device according to the dynamic interaction parameter allowing a user to distinguish between the first input signal and the second input signal.
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Abstract
A system that produces a haptic effect and generates a drive signal that includes at least two haptic effect signals each having a priority level. The haptic effect is a combination of the haptic effect signals and priority levels. The haptic effect may optionally be a combination of the two haptic effect signals if the priority levels are the same, otherwise only the haptic effect signal with the highest priority is used. The frequency of haptic notifications may also be used to generate a drive signal using foreground and background haptic effect channels depending on whether the frequency ratio exceeds a foreground haptic effect threshold.
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Citations
30 Claims
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1. A method of producing a haptic effect comprising:
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receiving a first input signal from a virtual simulation or animation; receiving a second input signal from the virtual simulation or animation; if the second input signal has a lower priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of perception; if the second input signal has a higher priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of attention break-in; applying a drive signal to a haptic output device according to the dynamic interaction parameter allowing a user to distinguish between the first input signal and the second input signal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A haptic effect enabled device comprising:
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a haptic output device; a drive module electronically coupled to the haptic output device for receiving a first input signal from a virtual simulation or animation, and receiving a second input signal from the virtual simulation or animation, and if the second input signal has a lower priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of perception, and if the second input signal has a higher priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of attention break-in; and a drive circuit electronically coupled to the drive module and the haptic output device for applying a drive signal to a haptic output device on the device according to the dynamic interaction parameter allowing a user to distinguish between the first input signal and the second input signal. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory computer readable medium having instructions stored thereon that, when executed by a processor, causes the processor to produce a haptic effect, the instructions comprising:
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receiving a first input signal from a virtual simulation or animation; receiving a second input signal from the virtual simulation or animation; if the second input signal has a lower priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of perception; if the second input signal has a higher priority than the first input signal, generating a dynamic interaction parameter using the first input signal, the second input signal, and a haptic level corresponding to a threshold of attention break-in; applying a drive signal to a haptic output device according to the dynamic interaction parameter allowing a user to distinguish between the first input signal and the second input signal. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification