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Collision free construction of animated feathers

  • US 8,982,157 B2
  • Filed: 07/27/2010
  • Issued: 03/17/2015
  • Est. Priority Date: 07/27/2010
  • Status: Active Grant
First Claim
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1. A computer-enabled method of generating a skin-attached element on a skin surface of an animated character, the method comprising:

  • deforming a region of the skin surface within a predetermined distance from a skin-attached element root position to form a lofted skin according to one of a plurality of constraint surfaces, wherein each of the plurality of constraint surfaces does not intersect with each other, and wherein each of the plurality of constraint surfaces comprises a displacement from the skin surface of the animated character;

    creating a sublamina mesh surface constrained to the lofted skin;

    projecting a two-dimensional version of the skin-attached element onto the sublamina mesh surface; and

    reverting the lofted skin back to a state of the skin surface prior to the deformation of the region of the skin surface by applying an inverse of the displacement of the lofted skin from the skin surface.

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